Update log
Full Starforged Legacy update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Maps
- Balance
- Gameplay
- UI and audio
Critical Fixes
Gamepad navigation on the Star Map now works correctly. Players using controllers can properly continue to the next map.
Augments
New Augments
- Offensive Evasion (Subsystem)Dodge Chance increased. On Dodge, gain Global Damage for a duration. Stacks.
- Evasive Maneuvers (Subsystem)Dodge Chance increased. On Dodge, Dodge Chance increased further. Stacks.
Evasive Overload (Subsystem): On Dodge, restore Max Shields and release a Plasma pulse dealing damage based on Current Shields.
Charged Barrier (Shield): While Shields are active, builds Global Damage over time. Stacks are lost when Shields break.
Shield Burst (Shield): When Shields begin recharging, deal damage based on Max Shield in an area.
- Overclocked Capacitors (Shield)Shield Recharge Cooldown reduced, but Max Shields reduced.
Reinforced Bulkheads (Hull): Increases Base Health but reduces Movement Speed.
Last Stand (Hull): When Health drops below the threshold, gain Global Damage and damage resistance. Has a cooldown.
- Red Line (Subsystem)Global Fire Rate increased, but Health drains over time. Deactivates at low health.
Functionality Changes
Evasive Fire (Thruster): Using Tactical Ability increases Dodge Chance. On Dodge, all weapons gain Fire Rate.
Glancing Blows (Thruster): Using Tactical Ability increases Dodge Chance. On Dodge, Knockback, and Slow nearby enemies.
Gravitational Tether (Thruster): Using Movement Ability creates an Anomaly that pulls in and stuns/slows multiple enemies.
Balance Changes
Added one more floor to the Star Map, giving you one extra map before the final boss fight.
Mini-bosses now have spawn cooldowns: 45 seconds on Normal, 25 on Hard, 10 on Impossible.
Augments can now drop at higher levels (2-5) instead of always level 1, with higher levels being increasingly rare.
Slow status effect now also reduces enemy weapon attack speed, making it effective against ranged enemies.
Breach Detonation damage and radius reduced.
Contaminator boss damage scaling reduced.
When enemies collide with your ship, they now spin after being stunned for better visual feedback.
Higher-tier enhancements are now rarer.
All kill-based loadout unlocks have been reduced from 10,000 kills to 5,000.
Most secondary missions now reward small Materials or Science drops upon completion.
Special Target mission duration increased from 30s to 45s, and base health reduced from 1000 to 750.
Space Station base health reduced from 1000 to 500.
Quality of Life Changes
Health and Shield damage splashes are now less opaque in the center, improving visibility during heavy damage scenarios.
Audio no longer plays while the game is paused.
Source
