Update log
Full Starforged Legacy update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Maps
- Balance
- Server
- Events
Demo Content Update
Greetings, Commander!
New threats have been detected lurking among the stars—and we're equipping you with the latest laser technology to confront them! Your arsenal has been expanded with dozens of new augmentations and enhancements from R&D, focusing on better tuning of beam weaponry and dishing out status effects!
Before you begin searching for new mission objectives and enemy encounters, be sure to familiarize yourself with your ship's enhanced Star Map, designed to provide more deliberate choices, as well as the newly installed signature subsystems that each starcraft is now equipped with, further reinforcing each ship's playstyle and combat abilities.
Build 2253
Beam Weapons
Three new beam weapons have arrived, sporting superior accuracy and high-impact crowd control:
Pulse Laser: A high-fire-rate laser weapon with pinpoint accuracy.
Plasma Arc: Bounces between targets to inflict damage and apply status effects to clusters of enemies.
Phase Beam: A powerful, high-impact laser that penetrates all targets in its path at the cost of lengthy charge-time.
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*Technical Note: While these new weapons are truly awe-inspiring, we strongly advise against staring directly into their apertures.
New Augments
To support the new hardware, we've added 30+ new augments focused on improving and modifying your beam weapons, as well as expanding the role of status effects (Slow, Stun, Armor Breach, and Plasma) in your strategy!
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Additionally, to further distinguish the individual roles of the fleet, each ship is now equipped with a Signature Subsystem. These are permanent fixtures that provide a unique augment that helps define each craft's identity and approach to combat:
- CosmeticIronclad Core (Ironhide): Emergency ProtocolsWhen below {1}% Health, triggers automatic repairs of {2}% Max health every second for {3}s. Cooldown 60s.
- CosmeticNova Core (Nova Lance): Precision OverloadCritical hits apply Armor breach, increasing damage taken by 50%. When above {1}% Health, Critical Chance increased by {2}%.
- CosmeticNemesis Core (Nemesis): Dreadnaught ProtocolOn Kill, increase Global Damage by {1}. Resets on Warp. Reduce all incoming damage by {2}. Movement speed reduced by {3}. Every {4} weapon hits Stuns.
The Contaminator Boss
In response to your numerous (and highly destructive) campaigns into their territory, the rebels have deployed a new mechanical monstrosity: The Contaminator.
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The Contaminator will now serve as your final challenge in each expedition in place of the Rebel Flagship. This new threat heavily utilizes radiation and deployables as a means of area control, and has a variety of new attacks:
Breach Reactor Core: Every 30s the Contaminator will spawn three Breached Reactor Cores. These cores spew Radiation Clouds that grow larger the longer they remain active. If destroyed, the lingering radiation will dissipate.
Radiation Thrower: The Contaminator launches several high-damage radiation clouds at its target.
Micro-Warp Drive: The Contaminator is fitted with a Micro-Warp drive. Initiating at 80% health, this is used to periodically teleport and pursue the player.
Galactic Navigation
The Star Map has been rebuilt with a much more focused, branching structure, designed to give pilots greater agency over their route. Outposts (shops) are now guaranteed every three nodes and always appear directly before the boss, so you're never caught lacking supplies.
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Additionally, we advise pilots to look out for high-value targets during their expeditions. Rebel convoys are to be eliminated before they can activate their warp drives and escape the sector, and priority targets carrying large amounts of credits and augments will be especially lucrative kills— if you can catch them. Be wary
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