Full notes
Full Starfighter: Infinity update
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What changed
- Gameplay
- Fixes
- Performance
- Store
- Balance
- UI and audio
Hi All, I wanted to get this out before the weekend so may have rushed it a bit, let me know of any issues via ben@benolding.co.uk and I will fix asap....
Ives added some new things to the background: Stars and planet, might add some other things later, except I'm not 100% sure it looks all that good, so i might decide to take it out. Let me know what you think of it...
Changes
New Race in Castor: Igni - complete with a boss and loot
New Star system added, just a bit of fun really: Chaos Engine - requires level 150 or more
When changing to an enemy organisation now you will keep the blueprints from places youve hacked i.e. new friendly stations
Some new Ship AI: 3 modes: Default, Attack from Side, Run when shield low - hopefully will make things a bit more varied. More modes and other AI improvements to come
Can now see stars and planets in background - more work needed on this
"Hard light decay" added to hard light devices, this is to prevent someone maintaining an infinite shield bubble
Offline mode: Solar charging now works when crossing between star systems
Fixed the sector object pointer not working right in certain sectors e.g. jammer sector
PvP matches should now timeout eventually if left
Fixed: 0 nickel requirement on DTr micro jump gate
Some more planets added + a relic
A small improvement to the VR cockpit
Hopefully fixed the null skin being absent
Hopefully fixed one issue that might have been causing some connection issues
Hard light saw duration fixed
Big asteroids should no longer be so high that they clip with your ship
Railgun faster
Other small tweaks to UI and weapons
Source
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