Update log
Full Starfend update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Balance
- UI and audio
New Features
Wave Buff — Choose a bonus after every wave - At the end of each wave, a selection screen appears with 3 random buff cards. - Each card gives +0.1× Crit Power to a specific cannon color for the rest of the run. - Buffs stack up to 10 levels per color — choose wisely. - If all 10 colors are maxed out, the selection screen is skipped automatically. - Progress resets each new game.
Skill Tree — Permanent progression between runs - Added a permanent Skill Tree unlocked after winning a match. - Spend skill points to permanently increase the Crit Multiplier for each gun color (+0.2× per point). - 3 tiers of upgrades across 10 nodes — the tree can never be fully completed. - Progress saved permanently. Tree is shown after the win screen before returning to the main menu.
Damage Multiplier Display - Gun icons in the HUD and the Crit Power bar in tooltips now show the combined multiplier from all three sources: color synergy + Skill Tree + Wave Buffs.
UI / Tooltips Overhaul
Cannon Tooltips - Fully redesigned with a structured card: color-coded header, level badge, and stat bars for Attack, Range, Fire Rate, Area, Critical, and Slow. - Added a Defense Break YES/NO badge. - Hovering a cannon pauses its animations for a clean preview.
Drone (Ship) Tooltips - New tooltip card showing each cannon's stats grouped by color, plus cannon unlock milestones as you level up.
Enemy Tooltips - Redesigned with HP, Speed, and per-color armor bars. - Armor Class classification (Light / Medium / Heavy) shown at a glance. - Weaknesses displayed with color-highlighted text. - Enemy armor tooltips now also appear on enemy icons during battle.
Source
