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Steam News10 May 20261mo ago

Early Game Balance Pass

We've been analyzing some of our analytics for first half of the playtest so far and it's clear we have a problem: No one is making it out of Act 1 (~Threat Levels 1-5): I like the direction of the difficulty trend line

Full notes

Full StarFear update

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What changed

0 fixes0 additions1 change0 removals
  • Balance
changedAct 1 Turrets Decrease HP from 60 -> 40 (2-shot kill with starter weapon now) Decrease rate of fire by 33% (1.5s -> 2s) Decrease projectile speed from 8 -> 7 Decrease projectile damage from 35 -> 30 Soldiers Decrease rate of fire by 16% (1.5s -> 1.75s) Decrease projectile speed from 9 -> 8
Act 1 Turrets Decrease HP6040Act 1 Turrets Decrease HP decreased, nerf5s -> 2s) Decrease projectile speed875s -> 2s) Decrease projectile speed decreased, nerf75s) Decrease projectile speed9875s) Decrease projectile speed decreased, nerf

We've been analyzing some of our analytics for first half of the playtest so far and it's clear we have a problem: No one is making it out of Act 1 (~Threat Levels 1-5):

I like the direction of the difficulty trend line, but it's too many walls too early. Let's look at the culprits...

Changes:

  • Act 1

    • Turrets

      • Decrease HP from 60 -> 40 (2-shot kill with starter weapon now)

      • Decrease rate of fire by 33% (1.5s -> 2s)

      • Decrease projectile speed from 8 -> 7

      • Decrease projectile damage from 35 -> 30

    • Soldiers

      • Decrease rate of fire by 16% (1.5s -> 1.75s)

      • Decrease projectile speed from 9 -> 8

Source

Steam News / 10 May 2026

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