In this update13
Full notes
Full StarFear update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Server
- Events
- UI and audio
- Performance
StarFear changes
We're very excited to turn it on and see who (not counting our mother) turns out to play!
Prizes
At the start of the Playtest, we have three Steam leaderboards for you to compete in:
Hub Gauntlet Best Time, a short race to help you practice piloting, but there are no rules in terms of what loadout you use to complete it!
Best Run (Solo and Co-op separately), looking the pilot who finds victory on the hardest difficult with the shortest duration!
The prize will be an invitation to help us design and name a new item for the game, e.g. a ship, weapon, or something akin to that.
Highlights
Akin to the leaderboard prizes, we're also inviting all players to take clips and screenshots from your play and submit them on our discord server! Our hope is to make a full trailer sometime in the future, and we'd love to compose it of moments from people other than our immediate family.
Polishing
Here's a look at all our changes in the last few weeks since the announcement in the hopes for the best playtest possible!
New Ships
Added 8 new ships, including a default 2-player option an 3 and 4-player options
Co-op ships now always require crew to fire weapons
The Gauntlet
New timed combat course in the hub
Steam leaderboards track best times
Major Mods Update
Added a second, more powerful tier of mods
Added new mod types: cooldown, hull HP, mass, blast radius, projectile speed, multishot, and thrust
Items now roll a random number of mod slots when they spawn
Same-type mods can now be stacked on a single item
Mod descriptions now list which items they can be applied to
Increased mod drop rate from 3% to 4%
Shields & Defense
Added prototype directional shield Aegis Vane
Balance
Spectrum shields cost a bit more when you get hit
Reduced Catalyst shield cooldown from 5 to 3 seconds
Shotgun is now semi-automatic
Increased Reacher projectile speed slightly
Weakened Repulsor push at the edges of its range
Refined Dendrite Vale enemy spawns
Reduced starting fuel from 50k to 30k per player (3 lives)
Lowered defeat threshold to 4k fuel per player
Random store items can no longer be ships
General
Added a ship's log to keep in-mission events around longer and out of the way
End game screen now shows cause of death
Stinger sound effect now more... impactful
Vasek now spawns guardian gnats instead of soldiers
Updated Commander Vasek sprite to something less placeholdery
Mod item sprites no longer AI generated
All players must confirm at the end screen before returning to the hub
Added MacOS support
Added Steam leaderboard support for solo/co-op runs
Significant general performance improvements
Moved the Headhunter's utility button back to Space
Bug reports now include the save file when one exists
You can now see your own ship's description in the hub
Improved flow for opening ship items as containers
Repair, hull patch, and oxygen use now show in the ship log
UI
Hovering items in the stash now shows the currently equipped item for comparison
Drag-and-replace target slot is now more visually obvious
Run history duration now shows as hours:minutes:seconds
Armor tiers now show distinct outline thicknesses; cleaned up armor outlines across all ships
Equipped armor is easier to see
Rounded mass values (mt) in item descriptions
Added feedback when trying to refuel in the hub with a full cargo bay
Added a hint when first opening the upgrades screen
Tutorial
Added a hint the first time you board a crewable ship
Tutorial items are now reserved per player to avoid confusion
Prevented proceeding through the tutorial with the wrong ship
Bug Fixes
Fixed Nomad ships occasionally not spawning in the tutorial
Fixed Split Stack requiring two clicks to open the count modal
Fixed player names clipping through the box in 4-player lobby
Fixed Rover (co-op only) appearing in solo games
Fixed spectator mode getting stuck when the followed player boards another ship
Fixed projectiles damaging the owner or their allies
Fixed mission-specific objectives not restoring from saved games
Fixed the store repopulating after saving, quitting, and reloading
Fixed a player being able to fire multiple ships' weapons at once
Fixed crew being able to pick up items at any speed
Fixed extra enemies appearing in the Gauntlet at higher wanted levels
Fixed issues with players who hadn't done the tutorial joining a loaded game mid-run
Fixed sporadic inability to use the swap weapon slot
Fixed debris persisting into missions from the hub
Fixed run history forgetting missions from sessions before loading a save
Fixed Start New Run button stuck disabled after leaving a joined lobby
Fixed max wanted level not saving correctly on victory
Fixed enemy debris getting stuck after destruction
Fixed enemy sniper and telegraph jankiness
Fixed enemy telegraph not canceling on being killed
Fixed error when thrusting before ship was fully loaded
Fixed ship hover appearing while the hub UI was open
Fixed mods displaying as 1/2 applied when 2/2 were applied
Fixed explosion radius mod not applying to explosive weapons
Cooldown mod no longer attempts to apply to Spatial Sensor
Fixed shield item world object being in the wrong place
Fixed debris not despawning at the end of a mission
Stability fixes for several rare exceptions
Under the Hood
Full input system refactor w/ better key glyphs, preparing for controller support
Source
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