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Steam News28 October 20196y ago

It's Halloween in STARDROP!

It's that time of year again! Hi everyone, so I hoped I got have added a lot more to this news post but some setbacks have damped things a bit.

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Full STARDROP update

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What changed

0 fixes2 additions4 changes0 removals
  • Gameplay
  • Events
  • Performance
  • UI and audio
addedIt's that time of year again!Hi everyone, so I hoped I got have added a lot more to this news post but some setbacks have damped things a bit. I will save that for last because right now you can celebrate Halloween in STARDROP!
changedIt's that time of year again!I love Halloween myself and it's fun to get a bit spooked this time of year. I hope that you'll have some fun with the event as well. The Halloween content will be available every year from Oct 21 until Oct 31. It's an automated feature so I won't have to fiddle with files or updates or anything.
changedWhat I've Been Up ToSo, there's something else I wanted to talk about. I hoped I could talk about it when I was done but I rather mention it now. So I have been working on quite an extensive update to the base game. This includes an engine update, which in turn leads to significant performance increases across the board. Coupled with a number of bug fixes and this news update should have been something more than just a Halloween event.
changedWhat I've Been Up ToBut something happened (I don't know exactly how) but in general it means that asset references within the project (For the current engine version) are broken and leading to engine crashes, etc. So I am trying to figure out which assets are broken and attempting to fix them but it takes time and it's not a fun job to do.
changedFinal WordsHowever, I do have plans for STARDROP. I am planning to re-do pretty much all the stuff behind the scenes. This means all the game mechanics, UI's and what not will be recreated while keeping all the levels/locations the same. The story will remain the same. This is not just for the base game itself but also a means to integrate VR into it.
addedFinal WordsWith all the experience I have gained throughout the years I am able to do so many things much better and much more efficient but it will take some time. The idea is as well to add more story to the game, as in, new stuff to explore and discover.

STARDROP changes

addedHi everyone, so I hoped I got have added a lot more to this news post but some setbacks have damped things a bit. I will save that for last because right now you can celebrate Halloween in STARDROP!
changedI love Halloween myself and it's fun to get a bit spooked this time of year. I hope that you'll have some fun with the event as well. The Halloween content will be available every year from Oct 21 until Oct 31. It's an automated feature so I won't have to fiddle with files or updates or anything.
changedSo, there's something else I wanted to talk about. I hoped I could talk about it when I was done but I rather mention it now. So I have been working on quite an extensive update to the base game. This includes an engine update, which in turn leads to significant performance increases across the board. Coupled with a number of bug fixes and this news update should have been something more than just a Halloween event.
changedBut something happened (I don't know exactly how) but in general it means that asset references within the project (For the current engine version) are broken and leading to engine crashes, etc. So I am trying to figure out which assets are broken and attempting to fix them but it takes time and it's not a fun job to do.
changedHowever, I do have plans for STARDROP. I am planning to re-do pretty much all the stuff behind the scenes. This means all the game mechanics, UI's and what not will be recreated while keeping all the levels/locations the same. The story will remain the same. This is not just for the base game itself but also a means to integrate VR into it.

It's that time of year again!

Hi everyone, so I hoped I got have added a lot more to this news post but some setbacks have damped things a bit. I will save that for last because right now you can celebrate Halloween in STARDROP!

A few specific locations have been spook-e-vied once again this year with some choice Halloween themed decorations! Rascal has also joined in the fun and put on his costume hat! It's all in good fun of course and none of these decorations will play a part or should I say, haunt the actual game itself. You'll be able to view some of these decorations on board Aryn and John's ship and in Aryn's apartment as well.

I love Halloween myself and it's fun to get a bit spooked this time of year. I hope that you'll have some fun with the event as well. The Halloween content will be available every year from Oct 21 until Oct 31. It's an automated feature so I won't have to fiddle with files or updates or anything.

What I've Been Up To

So, there's something else I wanted to talk about. I hoped I could talk about it when I was done but I rather mention it now. So I have been working on quite an extensive update to the base game. This includes an engine update, which in turn leads to significant performance increases across the board. Coupled with a number of bug fixes and this news update should have been something more than just a Halloween event.

But something happened (I don't know exactly how) but in general it means that asset references within the project (For the current engine version) are broken and leading to engine crashes, etc. So I am trying to figure out which assets are broken and attempting to fix them but it takes time and it's not a fun job to do.

My aim is to having this done in time for Christmas. So while the game runs fine as it is, and the bugs in the game currently are still rare, I want to do the update eventually and will keep working on it.

Final Words

There's whole lot more I could talk about. I'll touch on them briefly but in general sales for the game have plummeted in general after a certain update. Visibility/Discovery has dropped to a point now where working on the game is at a loss, despite how much more I want to do with STARDROP.

However, I do have plans for STARDROP. I am planning to re-do pretty much all the stuff behind the scenes. This means all the game mechanics, UI's and what not will be recreated while keeping all the levels/locations the same. The story will remain the same. This is not just for the base game itself but also a means to integrate VR into it.

With all the experience I have gained throughout the years I am able to do so many things much better and much more efficient but it will take some time. The idea is as well to add more story to the game, as in, new stuff to explore and discover.

Right now I am working on other projects purely to keep myself going on a personal level and will dedicate my personal time to the engine update first and a complete re-master later down the road.

I believe there's an audience out there for something as niche as this game, so I will keep at it and find it. I also believe there's a lot more to experience with John and Aryn and I want see them have more adventures together!

Anyway, that's it for now. Sorry it's not much but it's something! Thank you guys for all the support once again and share your thoughts if you want!

Joure & Team V

Source

Steam News / 28 October 2019

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