STARDROP - Happy Holidays !!! (End Of Year Update)
Hi Everyone Man what a year this has been. So much has happened I can't even remember all of it. Okay so, first things first. Merry Christmas and Happy Holidays!
Full notes
Full STARDROP update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix1 addition1 change0 removals
Security
Gameplay
fixedSTARDROP - Sequence Breaking IssueI can't say this is a bug because it's more or less out of my own stupidity. I have no clue how long this problem is in the game and how or when it sneaked itself in here. My guess it's because of me testing stuff out and then I forgot about it. The Issue: Anyone is able to skip an entire chunk of the game when they enter and explore Delta Labs for the first time. There's a door near the security office that is supposed to be closed until you reach chapter 4. This is the door that leads to the elevator which in turn leads to Delta Labs. I forgot to connect a boolean to a branch node inside the level blueprint and its currently set to ALWAYS be true. This means the door will always open. Obviously this is a really big problem because the game is meant to have a tight narrative and people being able to skip so much of it is not something I am happy about. So anyone who has just Bought the game, or has not yet played through chapter 3 and/or 4, please wait a little bit so I can release an update. My apologies for this really not-so-smart mistake and it should be fixed very soon. (Edit: A new update has been released and should be fixed)
changedSTARDROP - Leaving Early AccessSTARDROP will leave Early Access on February 1st. While I could go on with working on this game forever I just cannot stay in Early Access for much longer. The game (excusing the current issue I mentioned above) is incredibly polished and completely playable. I am also working on ironing out other smaller details and doing what I can to further polish existing content. I need STARDROP to be fully released for my own mental sanctuary. I hope that everyone who's been here for a while understands that even when the game's released, I will continue to work on it where it makes sense and if any issues do pop up, I'll do my best to fix them. I also am planning some future DLC and I have at least two stories in mind that I think would be pretty interesting. This does depend on how successful the game is overall and I am planning other smaller projects as well. This will add some variety in my life as a developer, which I really would like to have at this point but STARDROP is also something I really love to write stories for. But the most important factor is simply releasing the game and hoping others will also enjoy it for what it is.
addedMerry Christmas And A Happy New YearSo yeah, that wraps up this update and as you might have guessed I have added a bit of Christmas flavor to some of the levels in the game in the form of decorations. Most notable is Aryn and John's ship and Aryn's apartment. I just couldn't resist adding it in. The Christmas content will return every year just like the Halloween content automatically. I may add an option to turn that off in the future but for now I hope you'll like it.
STARDROP changes
OOfficemap
fixedI can't say this is a bug because it's more or less out of my own stupidity. I have no clue how long this problem is in the game and how or when it sneaked itself in here. My guess it's because of me testing stuff out and then I forgot about it. The Issue: Anyone is able to skip an entire chunk of the game when they enter and explore Delta Labs for the first time. There's a door near the security office that is supposed to be closed until you reach chapter 4. This is the door that leads to the elevator which in turn leads to Delta Labs. I forgot to connect a boolean to a branch node inside the level blueprint and its currently set to ALWAYS be true. This means the door will always open. Obviously this is a really big problem because the game is meant to have a tight narrative and people being able to skip so much of it is not something I am happy about. So anyone who has just Bought the game, or has not yet played through chapter 3 and/or 4, please wait a little bit so I can release an update. My apologies for this really not-so-smart mistake and it should be fixed very soon. (Edit: A new update has been released and should be fixed)
changedSTARDROP will leave Early Access on February 1st. While I could go on with working on this game forever I just cannot stay in Early Access for much longer. The game (excusing the current issue I mentioned above) is incredibly polished and completely playable. I am also working on ironing out other smaller details and doing what I can to further polish existing content. I need STARDROP to be fully released for my own mental sanctuary. I hope that everyone who's been here for a while understands that even when the game's released, I will continue to work on it where it makes sense and if any issues do pop up, I'll do my best to fix them. I also am planning some future DLC and I have at least two stories in mind that I think would be pretty interesting. This does depend on how successful the game is overall and I am planning other smaller projects as well. This will add some variety in my life as a developer, which I really would like to have at this point but STARDROP is also something I really love to write stories for. But the most important factor is simply releasing the game and hoping others will also enjoy it for what it is.
addedSo yeah, that wraps up this update and as you might have guessed I have added a bit of Christmas flavor to some of the levels in the game in the form of decorations. Most notable is Aryn and John's ship and Aryn's apartment. I just couldn't resist adding it in. The Christmas content will return every year just like the Halloween content automatically. I may add an option to turn that off in the future but for now I hope you'll like it.
Hi Everyone
Man what a year this has been. So much has happened I can't even remember all of it. Okay so, first things first. Merry Christmas and Happy Holidays! I've been laying low for a bit this month, recharging my spirit for the last hurrah.
In this update I'll go over some important topics. I found out about an issue not even ten minutes ago and am busy working on an update. I also have set a date for the game's final release. Here goes!
STARDROP - Sequence Breaking Issue
I can't say this is a bug because it's more or less out of my own stupidity. I have no clue how long this problem is in the game and how or when it sneaked itself in here. My guess it's because of me testing stuff out and then I forgot about it. The Issue: Anyone is able to skip an entire chunk of the game when they enter and explore Delta Labs for the first time. There's a door near the security office that is supposed to be closed until you reach chapter 4. This is the door that leads to the elevator which in turn leads to Delta Labs. I forgot to connect a boolean to a branch node inside the level blueprint and its currently set to ALWAYS be true. This means the door will always open. Obviously this is a really big problem because the game is meant to have a tight narrative and people being able to skip so much of it is not something I am happy about. So anyone who has just Bought the game, or has not yet played through chapter 3 and/or 4, please wait a little bit so I can release an update. My apologies for this really not-so-smart mistake and it should be fixed very soon. (Edit: A new update has been released and should be fixed)
STARDROP - Leaving Early Access
STARDROP will leave Early Access on February 1st. While I could go on with working on this game forever I just cannot stay in Early Access for much longer. The game (excusing the current issue I mentioned above) is incredibly polished and completely playable. I am also working on ironing out other smaller details and doing what I can to further polish existing content. I need STARDROP to be fully released for my own mental sanctuary. I hope that everyone who's been here for a while understands that even when the game's released, I will continue to work on it where it makes sense and if any issues do pop up, I'll do my best to fix them. I also am planning some future DLC and I have at least two stories in mind that I think would be pretty interesting. This does depend on how successful the game is overall and I am planning other smaller projects as well. This will add some variety in my life as a developer, which I really would like to have at this point but STARDROP is also something I really love to write stories for. But the most important factor is simply releasing the game and hoping others will also enjoy it for what it is.
Merry Christmas And A Happy New Year
I hope everyone has had a good time this year and I also hope that 2018 will be one hell of a good year for all of us. I would also like to thank so many of you who've taken the time to show support, notifying me about bugs or other issues and for taking the time to write a review. Positive and negative, I value the fact that I am able to gain a broader aspect of how the game is being received on your end.
So yeah, that wraps up this update and as you might have guessed I have added a bit of Christmas flavor to some of the levels in the game in the form of decorations. Most notable is Aryn and John's ship and Aryn's apartment. I just couldn't resist adding it in. The Christmas content will return every year just like the Halloween content automatically. I may add an option to turn that off in the future but for now I hope you'll like it.
As always, please take care and I'll see you again next year. Joure & Team V