Update log
Full Stardeus update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Greetings, Space Travelers!
Extracted changes
- Gameplay
Get ready for the next level of immersion: the new Story and Drama (v0.14) major update has just dropped, and it will have as much if not more impact on gameplay as the massive Bioverse update did about a year ago!
We also have a couple of videos ready for this update. Here's one by RonEmpire, aimed more at new players: https://www.youtube.com/watch?v=GvIZlYo7opg And a longer, more detailed one by Spajus: https://www.youtube.com/watch?v=BQpx-vaFHps
Let’s take a look at the most noteworthy changes.
New Story Generation System
The original story generation system had remained mostly unchanged since it was first designed back in 2020. It had plenty of flaws and wasn’t flexible enough to deliver the level of quality expected from Stardeus today. Because of this, it was redesigned and rebuilt from the ground up.
The new system is modular, highly flexible, and easy to tweak. It allows for the implementation of story events of any variety, and much of the new content in this update wouldn’t have been possible without it.
The new story generator may still have some imbalances and flaws, but we will continue to improve and refine it to meet your expectations - we’re waiting for your feedback!
New Raid System and Raid Types
A new raid management system was built on top of the new story generator. Raids now have their own schedule, influenced by factors such as your colony’s strength and recent deaths. Several new raid types have also been introduced.
New Colony Drama System and Social Relationships
While closely tied to the new story generator, the drama system handles social interactions between your colonists - anything from casual chats when two colonists pass by, to weddings between lovers who are head over heels for each other.
These social interactions drive interpersonal relationships. Colonists and pets will form friendships, fall in love, grow to hate each other, and all the drama that comes with it will follow.
New Hyperjump Mechanics
Hyperspace travel has always been one of the most debated mechanics, so it received another major overhaul focused on making it feel smoother and more immersive.
Here's what changed:
You can now queue multiple jumps in advance.
You can choose to either skip over waypoints or stop at each one.
If the engines run out of charge mid-jump, the ship automatically exits hyperspace, recharges, and resumes jumping (you can also pause hyperjumping to stay in a sector longer).
- CosmeticHyperspace travel now takes real timeit's no longer instant.
Entering and exiting hyperspace is now automatic.
You can no longer linger in hyperspace indefinitely - if you’re there, you're moving.
Together, these changes make hyperspace travel more seamless, believable, and alive.
Visible Eyes and Unique Faces
To make colonists feel more individual, all humans now have unique faces shown in fairly high detail. Eyes received special treatment - they have colors and reflect the installed organ or lack thereof. Someone with Mini Optics and a Cat Eye will look the part.
Most hairstyles were also redone to better fit the new faces.
Device Animations
Many devices now have proper animations, making your ship look and feel more alive than ever.
New Story Events
The new systems wouldn’t be worthwhile if we hadn’t pushed them to their limits by adding a bunch of new events! Here are just a few:
Comet Shower
A mesmerizing comet shower unfolds in the distance. Colonists gain
Source
