Update log
Full Stardeus update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Greetings, Space Travelers!
Extracted changes
- Gameplay
- Balance
- UI and audio
We are excited to announce the release of the Ship Combat major update! Let's take a look at the noteworthy changes it brings.
A day in the life
At last, the Stardeus Universe won't feel as lonely anymore. You will encounter NPC spaceships that are busy going about their own adventure. You will be able to interact the same way they interact with each other. As a player, you won't get any special treatment. While there will be some scripted story events involving NPC ships, most interactions will happen organically.
Live and Let die
Ship to ship combat was the most requested feature of all time, and it's finally here! All ships (including space stations) can be attacked. Ships will also be able to attack each other and YOU! It's even possible to fight more than one opponent at once!
Ship combat is inspired by two legendary games - Starsector and FTL. If you've played those, the combat will feel familiar.
Several new ship devices were added to make combat possible:
5 types of weapons (Ballistic, Laser, Missile, Plasma, and Point Defense)
Shield Emitters replace Quantum Barriers and protect the entire ship regardless of placement
Flux Capacitors will
charge your DeLoreanincrease the amount of damage your shields can absorb before overloading
Please, take the Ship Combat tutorial to learn all the new mechanics and complete the new "Make Ship Combat Ready" quest to arm yourself acordingly.
Defeating a ship turns it into a Derelict that you can approach and salvage. The destroyed ship’s surviving loadout may appear as loot.
Ship Interactions
Several types of interactions can happen between ships - either between you and NPCs, or between NPCs themselves:
Hail: Any ship can hail another to initiate a chat and trigger interactions
Attack: A ship can attack another or join an ongoing battle
Give Gift: A ship may offer gifts to improve faction relations
Ask Fuel: A low-fuel ship can request fuel, affecting relationships
Trade: Some ships are open to exchanging goods
Extortion: Pirates may demand ransom under threat of combat
Follow: A ship may tail another out of curiosity or with later intent
Avoid: Threatened ships try to escape and hyperjump away
Ignore: Ships may ignore you, which can be a relief when it’s pirates
Surrender: Only in combat, and not guaranteed to work
Insult: Throw insults and see what happens
Return Beacons
Found a resource rich sector you'd love to revisit? Drop a Return Beacon and make it one hyperjump away! This fast travel system is so good it should probably be illegal.
Warp Drives
Two new engine types make exploration easier. The Warp Drive lets you jump anywhere in your current region. The late-game Alien Warp Drive lets you warp to any region, regardless of distance. Forget hyperlane restrictions.
UI Enhancements
The UI continues to improve. v0.13 introduces locking tooltips and clickable text links to codex entries or object locations. If it's underlined, you can click it.
As always, there's soo much more.
You can read the full changelog below.
And, until next time; be safe out there, space cowboy.
The Changelog
v0.13.0 (2025.05.07) - [Major] Populate the universe with NPC ships of other factions -
Source
