Stardeus
Steam News 23 January 20251y ago

Stardeus "Hyperspace" Major Update

Greetings, Space Travelers! Welcome to the Stardeus "Hyperspace" (v0.12) update! This update brings a massive package of new mechanics, content, and balance improvements. It's the perfect time to start a new run! This u…

Update log

Full Stardeus update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Greetings, Space Travelers!

Extracted changes

0 fixes5 additions1 change0 removals
  • Balance
  • Compatibility
  • Gameplay
addedWelcome to the Stardeus "Hyperspace" (v0.12) update! This update brings a massive package of new mechanics, content, and balance improvements. It's the perfect time to start a new run!
changedThis update has been available as a public beta since early December and has been thoroughly tested and polished. Many suggestions and changes from early adopters have been implemented - thank you to everyone who participated in the beta test! If you would like to join in on giving feedback on future updates make sure to join the discord in the links below!
addedNew Space Travel MechanicsThe biggest change is how the Stardeus universe is structured. It now has three layers:
addedSpace Events overhaulA major change in the new space system addresses a key point of player feedback: nobody liked being hit by asteroids or meteoroids out of nowhere. From now on these events only occur during travel .
addedSmaller ShipsStarting scenarios will now produce smaller ships. The game has been reengineered and rebalanced to encourage keeping your ship compact and sleek. You can still go big by setting ship size up to 3x in the new game modifiers, but I wouldn't recommend doing so on your first run of v0.12.
addedNanobots and Auto-RepairThat also comes with a new Auto-Repair feature. Unlock a tech and anything that gets damaged will automatically create a Repair task for the nanobots.

Welcome to the Stardeus "Hyperspace" (v0.12) update! This update brings a massive package of new mechanics, content, and balance improvements. It's the perfect time to start a new run!

This update has been available as a public beta since early December and has been thoroughly tested and polished. Many suggestions and changes from early adopters have been implemented - thank you to everyone who participated in the beta test! If you would like to join in on giving feedback on future updates make sure to join the discord in the links below!

Now, let's take a look at some of the most noteworthy parts of this major update.

New Space Travel Mechanics

The biggest change is how the Stardeus universe is structured. It now has three layers:

  • Universe layer: Contains a cluster of regions.

  • Region layer: Contains a cluster of sectors. Each sector has something worth exploring.

  • Sector layer: Contains the objects within the sector (planets, asteroids, etc.).

Regions and sectors have difficulty levels. You'll want to start your run in an easy region and work your way up to explore the more challenging ones as you progress.

The difficulty level of your current location affects a variety of factors, including the resources you can find and the random events that may occur.

Most regions are interconnected with Hyperjump Relays. However, some of the more difficult regions lack these relays and will only be accessible once you obtain FTL drives.

Space Events overhaul

A major change in the new space system addresses a key point of player feedback: nobody liked being hit by asteroids or meteoroids out of nowhere. From now on these events only occur during travel.

However, there will still be dangerous sectors where threats like meteoroids are persistent but in most parts of space you can rest easy. Once you get your force fields up and running, you can start explore the dangerous areas on your own terms with minimal risk.

Smaller Ships

Starting scenarios will now produce smaller ships. The game has been reengineered and rebalanced to encourage keeping your ship compact and sleek. You can still go big by setting ship size up to 3x in the new game modifiers, but I wouldn't recommend doing so on your first run of v0.12.

Order Queue Support for All Crafting Devices

This has been one of the most requested features since day one, and now it's finally here - and it’s fantastic! If you're unsure what this means - you can now queue crafting orders on devices, so you don't have to go back and forth and change what's needed from a single device! Although we both can agree it should have been implemented sooner... better late than never! This feature pairs perfectly with smaller ships and should also be a great quality of life for bigger ships too!

Nanobots and Auto-Repair

Build Nanobot hives and the swarm will perform simple tasks, such as repairs, construction or device clearing anywhere within their reach. Your robots can finally chill out like they deserve. Except for the cleaning Bot, even Nanobots won't touch those disgusting grimy floors. Sorry.

That also comes with a new Auto-Repair feature. Unlock a tech and anything that gets damaged will automatically create a Repair task for the nanobots.

Start a New Game with an Existing Ship

You

Source

Steam News / 23 January 2025

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