Full notes
Full StarCrawlers Chimera update
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What changed
- Fixes
- UI and audio
- Balance
- Events
- Gameplay
- Compatibility
StarCrawlers Chimera changes
Happy launch week! I'm blown away by your positive reviews (and spicy ones!), feedback, and suggestions. I've already got to work on them - take a look:
Fixes:
UPDATED Fixed vendorbots rebelling and provoking you to attack them.
Fixed an issue preventing Gadgeteer’s Upcycle from triggering when disarming a trap. Thanks Oskar!
Fixed an issue with Big Guns Old Faithful displaying incorrect tooltip information.
Fixed Heavy Weapons’s Expert (Rifle) Rake ability being on continuous cooldown and clarified tooltip to show the cooldown is based on the number of targets attacked. Thanks Oskar!
Fixed a bug preventing Barbarian’s Execute from going on cooldown. While entertaining, also insane. Thanks Oskar!
Fixed an issue with Bullet Farmer’s Gathering Storm passive stating it provided Strength (it actually provides Ranged Power) and the perk activating with no perk point applied. Thanks Oskar!
Fixed an issue with the Plants vs Mutts event in the Bio Labs preventing the player from leaving if they failed the event and mutagenic energy was below 10. Restarting the event will now restore mutagenic energy to 10. Thanks Kosiarz!
Thanks Oskar!!!
Changes:
In the Keybindings menu, mod keys can now be set for action bars 2 & 3 (default to Left Ctrl and Left Alt), if a mod key is not defined for actions bars 2 & 3, their keybinds must be unique. Thanks all who suggested this!
A new keybind has been added to optionally toggle Freelook on and off. Thanks Teyar!
When creating a new character, the name entry field will wait until you use the Begin button to check for a naming conflict warn of a save overite. Thanks ArialAria!
Work continues on the Controller Update - thanks everyone who has provided input on the survey. Oh, you haven't done the survey? Now's your chance!
Cheers,
Thunderflux
Source
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