Full notes
Full StarCrawlers Chimera update
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What changed
- Security
- Gameplay
- Fixes
- Maps
StarCrawlers Chimera changes
Please sanitise your hands thoroughly before reading the following.
Descending in to the Bio Labs, you'll swiftly notice that not everything is working as intended. Rampaging experiments, uncontrolled mutations and a security lockdown mean new challenges to overcome - and new loot rewards!
Welcome to the Bio Labs
- NEW EnemiesHostile flora, fauna, and other weird things are looking forward to devouring you. Careful! Rampant mutation means certain enemies may surprise you with new abilities and powers. Additionally, a new enemy crawler has been spotted in the area.
- NEW Event RoomsSecurity lockdown on this floor requires certain key events to be resolved before the turbolift to the Special Projects floor (Coming Soon TM) is unlocked for use.
NEW Boss Room : With something a little different for veteran crawlers. These Chimera experiments are really getting out of hand...
NEW Quests : After the fiasco on the last floor, the Client has regained control of the Bonus Contract Crates.
- NEW LootWhen you're done wrecking the Bio Labs, you'll have picked up some highly experimental new weapons, gear, accessories, and items to play with. If you find a Sickly Puppy, please be careful where you point it.
NEW Secret Stuff : New types of weapons and shields with bonus effects? New enemy types? New
REDACTED
? We can neither confirm nor deny any of this.
Changes & Additions
Reduced bloom intensity on shield meshes when equipped. Shields should melt incoming attacks, not your retinas.
Increased the original placement count for omnipicks on floors 3+.
Additional ambient ChimeraLinq posts will now appear on all floors. Thanks backers who completed their profiles! More ChimeraLinq content coming soon.
Fixes
Fixed an issue with hallway shadows on some floors causing areas of Impenetrable Darkness.
Fixed opening map menu while system menu is open, leading to undesired movement.
Fixed an issue with a security map variant creating an unreachable room.
Fixed a quest item on Floor 3, Production that could appear invisible on game load.
Coming Soon
The next patch will focus on ChimeraLinq, the Lore system, and backer-created enemies and weaponry.
Thanks all! - Juggernaut Games
Source
Changelog.gg summarizes and formats this update. How we read updates.
