Full notes
Full Starcom: Unknown Space update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Fixes
- Workshop
- Gameplay
- UI and audio
Starcom: Unknown Space changes
Last week I made a long post about ideas for a potential sequel, as well as a survey to gauge player interest in different possible changes. If you haven't already, please take a moment to fill it out and let me know your thoughts.
On Tuesday, I posted a small patch to the opt-in Beta branch that fixes an issue a player reported allowing players to leave the shipyard after loading a ship with tech prerequisites they didn't have.
The Beta branch also has a few other updates:
Fixed for an issue where anomaly skill modifiers sometimes wouldn't clear, causing them to add up over a session
Added necessary changes in anticipation of expanding Steam Workshop integration to allow importing of player made stories/content via the Creator Tool
Added seizure warning to load screen
Fix for rare null reference exception
Several typos
Assuming no issues reported by testers on the latest patch, I plan to promote it to default in a few days.
Until next week!
-Kevin
Source
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