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Steam News18 July 202511mo ago

Weekly Update: July 18, 2025

Last week I made a long post about ideas for a potential sequel, as well as a survey to gauge player interest in different possible changes.

Full notes

Full Starcom: Unknown Space update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes2 additions3 changes0 removals
  • Compatibility
  • Fixes
  • Workshop
  • Gameplay
  • UI and audio
changedOn Tuesday, I posted a small patch to the opt-in Beta branch that fixes an issue a player reported allowing players to leave the shipyard after loading a ship with tech prerequisites they didn't have.
changedThe Beta branch also has a few other updates:
fixedFixed for an issue where anomaly skill modifiers sometimes wouldn't clear, causing them to add up over a session
addedAdded necessary changes in anticipation of expanding Steam Workshop integration to allow importing of player made stories/content via the Creator Tool
addedAdded seizure warning to load screen
fixedFix for rare null reference exception

Starcom: Unknown Space changes

changedOn Tuesday, I posted a small patch to the opt-in Beta branch that fixes an issue a player reported allowing players to leave the shipyard after loading a ship with tech prerequisites they didn't have.
changedThe Beta branch also has a few other updates:
fixedFixed for an issue where anomaly skill modifiers sometimes wouldn't clear, causing them to add up over a session
addedAdded necessary changes in anticipation of expanding Steam Workshop integration to allow importing of player made stories/content via the Creator Tool
addedAdded seizure warning to load screen

Last week I made a long post about ideas for a potential sequel, as well as a survey to gauge player interest in different possible changes. If you haven't already, please take a moment to fill it out and let me know your thoughts.

On Tuesday, I posted a small patch to the opt-in Beta branch that fixes an issue a player reported allowing players to leave the shipyard after loading a ship with tech prerequisites they didn't have.

The Beta branch also has a few other updates:

  • Fixed for an issue where anomaly skill modifiers sometimes wouldn't clear, causing them to add up over a session

  • Added necessary changes in anticipation of expanding Steam Workshop integration to allow importing of player made stories/content via the Creator Tool

  • Added seizure warning to load screen

  • Fix for rare null reference exception

  • Several typos

Assuming no issues reported by testers on the latest patch, I plan to promote it to default in a few days.

Until next week!

-Kevin

Source

Steam News / 18 July 2025

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