Full notes
Full Starcom: Nexus update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings Commanders, The game has been updated to 0.10.3 on the main branch. Save games are not compatible with content updates, but if you were in the middle of a game, don't panic. Your save game is still there and can be accessed by rolling back your client. See here for instructions . Spoiler-free summary of new features in 0.10.x:
What changed
- Gameplay
- Maps
- UI and audio
- Performance
- Balance
- Fixes
Starcom: Nexus changes
- New contentsectors, anomalies, new races, etc.
Dynamic announcements (don't require client update)
Various mission changes
New random encounter system
Changes to drop generation
Coordinates and distance of cursor on map
Soften shield "hit" sound
Nexus gateway fades to black instead of white
Player engines get a performance boost in deep space
Numerous balance changes to techs
Players able to build locked blueprints fixed
Save games use ship name
Save game pruning
Lots of misc bug fixes, quality of life improvements
Other news:
Valve has approved the submitted trading cards which are now available. The card images are high-res renderings of some of my favorite anomaly images.
Cloud-save has been enabled.
As always, if you have any questions or technical problems you can reach out to me or other players for help via:
Kevin One of the many new anomaly images from the latest update. What could it be?
Source
Changelog.gg summarizes and formats this update. How we read updates.
