Full notes
Full Starcom: Nexus update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
It's been almost 3 years since Starcom
Nexus graduated from Early Access and I've spent most of that time working on the follow-up title. Based on player survey responses, I've kept the core gameplay close to the original, while at the same time trying to improve a number of features.
While I'm immensely proud of Starcom
Nexus , there were a number of aspects that both players and I felt could be improved such as the appearance and layout of ship modules, improved mission tracking, autopilot etc.
The game is neither a direct sequel, nor a reboot. I won't say more for the benefit of players who want to avoid spoilers, but it again has you as a newly minted commander exploring an unfamiliar universe.
Many of you have already participated in the rounds of closed betas that have shaped the new title. If you haven't, there will still be at least one big round of tests before Starcom: Unknown Space drops out of warp into Early Access. Playtest invites are sent to random subscribers/survey respondents .
Significant changes from Starcom: Nexus:
A new story with a new universe, characters, aliens and mysteries
Completely revamped ship-building system featuring multi-hex modules and higher-quality models
Faceless crew replaced with a command crew that progress in rank and skills
Improved mission tracking system
Numerous QoL improvements, like destination autopilot
Improved VFX and UI
Lots more!
So if you enjoyed Starcom: Nexus and want more of the same but better, Starcom: Unknown Space enters Early Access on December 14, 2022.
Source
Changelog.gg summarizes and formats this update. How we read updates.
