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Steam News19 June 20179y ago

Starbound 1.3.1 Changelog

Hey everyone! ːSBmmː We've just released a Starbound update with some minor changes and bug fixes. Check below for patch notes!

Full notes

Full Starbound update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone! :SBmm: We've just released a Starbound update with some minor changes and bug fixes. Check below for patch notes! :SBmm:

What changed

27 fixes4 additions0 changes1 removal
  • UI and audio
  • Gameplay
  • Events
  • Balance
  • Store
  • Performance
addedMinor Changes / Bug FixesAdded and improved sound effects for a variety of monsters, weapons and mech components
fixedMinor Changes / Bug FixesFixed lots of typos
fixedMinor Changes / Bug FixesFix ‘Parts and Labour’ quest description not matching its requirements
fixedMinor Changes / Bug FixesFix bookmarks not being sorted alphabetically
fixedMinor Changes / Bug FixesFix players ‘swimming’ off rail stops using rail hooks
fixedMinor Changes / Bug FixesFix world.spawnLiquid not functioning on tiles with rails/platforms

Minor Changes / Bug Fixes

  • Added and improved sound effects for a variety of monsters, weapons and mech components

  • Fixed lots of typos

  • Fix ‘Parts and Labour’ quest description not matching its requirements

  • Fix bookmarks not being sorted alphabetically

  • Fix players ‘swimming’ off rail stops using rail hooks

  • Fix world.spawnLiquid not functioning on tiles with rails/platforms

  • Fix a bug allowing placement of blocks on some outside walls of player stations

  • Fix Triplod not registering in monster collection when captured

  • Fix final ore type not being listed in navigation interface for some planets

  • Fix placement of a boulder trap in a challenge room

  • Fix rustick being affected by physics forces/collisions

  • Make airless space areas actually airless and require breath protection

  • Fix tier 4 mech bodies not protecting against radiation

  • Fix penguin weapon shop not unlocking when repeating weapon testing mission

  • Fix passive monsters becoming aggressive when player engages hostile monsters

  • Fix some systems not zooming out far enough in nav and planets going out of view

  • Fix a bug causing a navigation crash when selecting gas giants

  • Fix objects with minimum / maximum liquid levels not being broken

  • Fix item drops being stuck in force regions at top / bottom of world

  • Fix quest indicators being affected by world lighting

  • Fix bug preventing some background tiles from being painted

  • Disable ‘go to quest’ button in nav when that system isn’t explored (e.g. in another universe)

  • Fix some bugs when dual wielding rail hooks

  • Prevent activating techs during mech deployment

  • Don’t show the ‘E’ hint in dialog sequences that are not skippable

  • Fix a bug where navigation could be canceled after consuming fuel but before starting flight

  • Rework behavior of hoverbikes in zero gravity

  • Boats no longer sail out of water

  • Add an icon to Tonauac’s safe fall blessing

  • Add a few more mech horns

  • Prevent rail trams from driving off the ends of active stops

Modding API Changes

  • Add world.setDungeonId binding

Source

Steam News / 19 June 2017

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