Full notes
Full Starborne: Frontiers update
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What changed
- Balance
- Gameplay
- UI and audio
- Fixes
Balance Changes
Upgrading unit skills now uses an exponential cost curve. This change aims to make the first few skill level upgrades easier to obtain. The total skill upgrade costs for units remain the same. Units the are not at either skill level 0 or max will have their skills reset and all skill upgrade materials refunded.
Bombs will now always detonate when reaching 0 turns remaining.
Lingshe Balance Pass
Active skill This Unit inflicts 3 stacks of Bomb I for
7➔ 4 turns.Charged Skill Unchanged
Passive Skill When this Unit
causesinflicts a bombto explodeit gains Stealth for1➔ 2 turns.At the start of the round, this unit reduces all adjacent allies by 1 turn. This reduction effect requires hacking. If this unit causes a bomb to explode, it detonates all remaining bombs on the enemy unit at 1% power for every 3% crit power.This Unit deals 1% more detonation damage per 10% crit power it has.
UI, Visual & Audio Changes
Shelter and Shepherd have received new ship models.
Bug Fixes
Fixed an issue causing Centurion's passive retaliation to still trigger after Centurion is destroyed.
Fixed issues with implant auto-selling in Background Battles and Multibattles.
Fixed issues causing implants not to appear in background battle results when auto sell is active.
Fixed an issue with the background battle tier 5 label stating"Win battle in 00 rounds"instead of"Win the battle"when tier 5 is the current milestone.
Fixed the Multibattle icon size next to the slider in the Multibattle panel.
Fixed an issue causing the Background Battle energy cost label to turn red when the player had enough energy, energy cells, and platinum combined.
Fixed implants looted recently being locked and unsellable.
Fixed an issue with locking equipment in Background Battles results. Locking equipment will now prevent it from being selected by clicking"Select all".
Source
Changelog.gg summarizes and formats this update. How we read updates.
