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Steam News10 June 202623d ago

Patch 3.15

Balance Changes Upgrading unit skills now uses an exponential cost curve. This change aims to make the first few skill level upgrades easier to obtain. The total skill upgrade costs for units remain the same.

Full notes

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What changed

8 fixes1 addition5 changes0 removals
  • Balance
  • Gameplay
  • UI and audio
  • Fixes
changedBalance Changes
changedUpgrading unit skills now uses an exponential cost curve. This change aims to make the first few skill level upgrades easier to obtain. The total skill upgrade costs for units remain the same. Units the are not at either skill level 0 or max will have their skills reset and all skill upgrade materials refunded.
changedBombs will now always detonate when reaching 0 turns remaining.
changedLingshe Balance Pass Active skill This Unit inflicts 3 stacks of Bomb I for 7 ➔ 4 turns. Charged Skill Unchanged Passive Skill When this Unit causes inflicts a bomb to explode it gains Stealth for 1 ➔ 2 turns. At the start of the round, this unit reduces all adjacent allies by 1 turn. This reduction effect requires hacking. If this unit causes a bomb to explode, it detonates all remaining bombs on the enemy unit at 1% power for every 3% crit power. This Unit deals 1% more detonation damage per 10% crit power it has.
changedUI, Visual & Audio Changes
addedShelter and Shepherd have received new ship models.

Balance Changes

  • Upgrading unit skills now uses an exponential cost curve. This change aims to make the first few skill level upgrades easier to obtain. The total skill upgrade costs for units remain the same. Units the are not at either skill level 0 or max will have their skills reset and all skill upgrade materials refunded.

  • Bombs will now always detonate when reaching 0 turns remaining.

  • Lingshe Balance Pass

    • Active skill This Unit inflicts 3 stacks of Bomb I for 7 4 turns.

    • Charged Skill Unchanged

    • Passive Skill When this Unit causes inflicts a bomb to explode it gains Stealth for 1 2 turns.

      At the start of the round, this unit reduces all adjacent allies by 1 turn. This reduction effect requires hacking. If this unit causes a bomb to explode, it detonates all remaining bombs on the enemy unit at 1% power for every 3% crit power.

      This Unit deals 1% more detonation damage per 10% crit power it has.

UI, Visual & Audio Changes

  • Shelter and Shepherd have received new ship models.

Bug Fixes

  • Fixed an issue causing Centurion's passive retaliation to still trigger after Centurion is destroyed.

  • Fixed issues with implant auto-selling in Background Battles and Multibattles.

  • Fixed issues causing implants not to appear in background battle results when auto sell is active.

  • Fixed an issue with the background battle tier 5 label stating"Win battle in 00 rounds"instead of"Win the battle"when tier 5 is the current milestone.

  • Fixed the Multibattle icon size next to the slider in the Multibattle panel.

  • Fixed an issue causing the Background Battle energy cost label to turn red when the player had enough energy, energy cells, and platinum combined.

  • Fixed implants looted recently being locked and unsellable.

  • Fixed an issue with locking equipment in Background Battles results. Locking equipment will now prevent it from being selected by clicking"Select all".

Source

Steam News / 10 June 2026

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