Full notes
Full Starborne: Frontiers update
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What changed
- Events
- Gameplay
- Balance
- UI and audio
- Fixes
Features
Missions have been reworked:
The Mission panel has received a visual overhaul.
Monthly challenges have been removed.
Weekly challenges now reset on a set timer each week.
Daily and Weekly challenges have been updated, and new ones have been added.
The reward track for daily and weekly challenges now awards a series of rewards instead of just one final reward.
A new Referral system with an exclusive avatar reward has been added!
New item fragments for Expert and Elite Beacons, as well as epic and legendary Refit Kits, have been added to inventory. 100 fragments are required to gain the item.
Deep linking is now supported. Expect to see promo code links in the future!
Background and Multi Battle sliders now show how many battles you could have with both licenses active.
A restart option has been added in the Background battle result screen, allowing players to reschedule background battles for the same encounter that was just finished.
The updated Global Feed is now live, with a rolling recent-activity window (most recent ~500 events) instead of a fixed 24-hour window.
The "Maxed out a Legendary unit" message will no longer be shown in the Global feed. It will now appear in the Alliance feed only.
Official "SOVA" messages may appear in chat or the inbox when an admin contacts a player or alliance.
Moderated chat messages will now disappear cleanly instead of being replaced with blank placeholders.
Balance Changes
Tygr Balance Pass
The attack pattern has been increased by 1 hex.
Active skill This Unit deals 180% Damage and inflicts Security Down
23 for 2 Turns.If this Unit damages 2 or more enemies, it adds 1 charge to its charged skill.
Charged Skill This Unit inflicts Stasis for
23 turns and deals 210% Damage.Passive Skill This Unit's attacks do not
breakreduce Stasis.andAll allies deal 30% more damage to enemies with Stasis or Disable.After damaging an enemy affected by Stasis, once per round, this Unit gains one extra action.
Refit 4
+60 Hacking / +8% Speedhas been replaced with an upgrade for the Passive skill.
Stasis has been reworked. Stasis no longer breaks when taking direct damage. Instead, the duration is reduced by 1 turn.
As a result of the Stasis rework, the following units have had the duration of the Stasis they inflict changed as follows:
Xcellence active skill Stasis duration increased from
1to 2.Flamel passive skill Stasis duration increased from
1to 2.Camellia (NPC) charged skill Stasis duration reduced from
2to 1.Asphyxiator charged skill Stasis duration reduced from
2to 1.Incursions now last for 3 hours and have no downtime between them.
Incursions have had their loot tables upgraded to now include epic refit fragments
The Shepherd rank-up tutorial no longer requires a unit sacrifice and can now be completed using a tier 1 Mainframe.
Localization Updates
Updated localization for Stasis and Disable
Updated Stasis durations for the units mentioned in the Balance section,
The passive skill descriptions of Akula and Snakeroot now clarify that they do not reduce the duration of Stasis, instead of the old "do not break Stasis" description.
Bug Fixes
Fixed an issue with level indicators on chat messages always displaying level 40.
Fixed an issue with how energy expenditure was attributed when using Background battles. Events that trigger when energy is spent will now only trigger when finishing Background battles.
Fixed an issue where units affected by Stasis and Disable could still gain charges.
Source
Changelog.gg summarizes and formats this update. How we read updates.