In this update4
Full notes
Full Starbase update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Performance
- Fixes
- Maps
Starbase changes
Patch notes below.
New Features
Event tab (Found in the personal UI, same UI level as crafting, stations, etc)
Shows all upcoming and active Sieges in the Universe.
Siege can be right clicked to open a map view of where the Sieged station is.
Additionally in progress or upcoming Sieges are also shown in the Galaxy Map temporarily for its duration, even if you have not discovered the station for yourself.
However, there is no indicator yet in the map for a station that will be sieged, no timer or in progress icon, so currently, cross referencing with the Event menu is necessary.
Decal tool for station editors.
Same functionality and Decal list as in SSC.
Station Paint tool was also updated for decal coloring and now matches the SSC's variant.
Paint tool now refers to "objects" rather than "ship parts".
Fixes
Significant module data optimizations, making it much harder to hit the size cap (or crash the module servers) - This should make loading and editing faster as well - However these changes affect only newly made/re-added stations/station parts. (replace with an old blueprint won't optimize the station either)
Fixed freeze and performance issues when charging a warp with a spaceship that had a massive amount of propellant.
Fixed "No FCU" -ship warp error blocking other errors from being shown.
If an in progress ship warp is interrupted for any reason, a warp beacon is now always generated at the location where it finished.
Fixed a crash that was related to being a passenger on a warping ship.
Fixed ship warp menu and ship binding menus disappearing if pressing R while grabbing them. - Fixed the ESC menu breaking due to grab staying active as well.
Fixed Durability view switching to integrity view when hovering over any of the durability cubes.
Fixed a case of errors and crash happening when moving parts in station editors.
Fixed being unable to create a new Capital Ship to an empty dock when another Capital was already docked on the station.
Fixed an edge case of Capital Ship docks not detecting the Capital Ship inside, prompting player to create a new one in an already occupied dock.
It is now possible to claim station areas in Station Planner/Station Editors without having to leave the editor.
Disallowed manipulating active factory halls inside station editors.
Improvements to the consistency of warp beacons appearing in the Galaxy Map.
Source
Changelog.gg summarizes and formats this update. How we read updates.
