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Steam News25 June 20242y ago

Major Test Universe Update

It's time for our first Starbase update in quite some time and it's a pretty big one!

Full notes

Full Starbase update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes7 additions6 changes0 removals
  • Store
  • Maps
  • Balance
  • Gameplay
changedAll of you who have purchased Starbase now have a separate app in your Steam library called "Starbase Test Universe" aka the STU, and it is now open. This replaces the old PTU beta branch, so now you won't need to swap between builds when playing on the Live Universe and on the Test Universe.
changedShip WarpCan warp to a map target, warp ping, navigation chip location or pointing a ship at a direction and manually determining warp distance.
changedShip WarpShip warp has a five minute cooldown after usage and during the time warp is charged ship must remain close to the spot charging was started at.
addedShip WarpAdded Ship Warp Signal settings under Transponder settings
addedUniverse MapAdded an interactive map that can be opened via default bind "M"
changedUniverse MapStations and Capital ships are discovered when a player is nearby to them, and remain in the map after the fact.

It's time for our first Starbase update in quite some time and it's a pretty big one!

All of you who have purchased Starbase now have a separate app in your Steam library called "Starbase Test Universe" aka the STU, and it is now open. This replaces the old PTU beta branch, so now you won't need to swap between builds when playing on the Live Universe and on the Test Universe.

Full Patch Notes:

New features

Ship Warp

  • A method of fast travel usable on all ships, pressing X while seated on a Pilot Chair brings up the menu.

  • Can warp to a map target, warp ping, navigation chip location or pointing a ship at a direction and manually determining warp distance.

  • Ship warp has a five minute cooldown after usage and during the time warp is charged ship must remain close to the spot charging was started at.

  • A charge can be held for five minutes before it is released and propellant is used during charging, which is not refunded if the charge is allowed to expire.

  • Added Ship Warp Signal settings under Transponder settings

  • Ship warping is prevented while another ship is in tow

  • Warping creates a warp signal for 10 minutes so other players can see and warp to the same location if they are near enough

Universe Map

  • Added an interactive map that can be opened via default bind "M"

  • Stations and Capital ships are discovered when a player is nearby to them, and remain in the map after the fact.

  • If changes happen in universe to for example station location, the map updates these only when player has been in range to see these changes for himself.

  • The map can be moved around by clicking on planets and stations with Mouse1, or by using WASD/space/control

  • Players are able to add custom markers in their map and use them for ship warping with Mouse2 (while sitting on pilot chair)

  • Warp Pings also appear in the map if players are within range to see them (300km), and can be selected for warp like with custom markers

Station Editor

  • Capital ships, moon bases and stations can now be edited in a new station editor which can be accessed from Esc-menu while within a station's area.

  • Currently for the PTU no resources are needed to build any parts inside the Editor

  • Changes made in the editor are instantly reflected into the universe.

  • Stations can be saved as blueprints to make repairing and setting up new ones faster.

Station Blueprints

  • Station Editor has a similar dropdown menu as SSC, and in the File tab, you can choose to Save new blueprints or open existing ones

  • Pressing Save As, saves the currently opened station into a blueprint name of your choice

  • While you have your station open, accessing the open or manage menu of blueprints and right clicking a blueprint allows you to replace the current station with a saved blueprint

  • Station Editor can also be opened in the "Station Planner" mode, which is accessible anywhere in the universe, allowing you to save and modify blueprints but not replace stations with them

  • Stations cannot have docked capital ships and cannot be moon bases, in order for the blueprint save to work. (Moon Bases are not supported in this system.)

Ship Reconstruction (Ship Insurance)

  • Ships can be repaired for free (at the moment), with just a one hour wait, can be done when

Source

Steam News / 25 June 2024

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