In this update3
Full notes
Full Star Wrath update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Events
- Maps
- UI and audio
- Fixes
Star Wrath changes
Wanderers! The new 0.3.50 update focuses on developing the modifiers system and small QoL changes.
The new “Silk road” modifier
After a series of sabotage attacks and battles between martian corporations, the logistics of the inner Solar system are on the brink of collapse.
Several large cargo nodes have been destroyed, dozens of transport routes have been closed, and the supply flow of fuel, medications, and industrial components is interrupted across the entire system. The outer stations are plagued by insurgency, and the prices of resources have increased several times over.
In order to prevent further escalation of the crisis, the corporations created a temporary high-priority supply route through neutral sectors.
The Wanderers promptly named the new route the “Silk road”.
A steady stream of heavy corporate supply ships passes through the sector. “Tyrant” ships have been deployed to protect the convoys.
New enemies
Supply ships are corporate cargo vessels built for long-range interplanetary transport. Most of their hull consists of armored container sections filled with valuable resources.
“Tyrants” are heavy pre-war suppression battleships, created before the Catastrophe to combat rebels and pirate fleets. Their armor is virtually invulnerable to standard weaponry, and their long-range weapons are capable of destroying ships in a matter of seconds.
Both battleships are operating under emergency protocols and have expanded authority to open fire.
Any ship approaching the supply route may be deemed a threat.
Bounty hunt
While the “Silk road” modifier is active, “Bounty hunt” may be triggered in the sector.
When you destroy other Wanderers, there is a certain chance that a contract will be placed on your head, and nearby pilots will receive a mission to destroy your ship.
The objective is to survive for a limited time. If the timer runs out, the contract is canceled, and the survivor receives a reward.
Updated map modifier schedule
View the new map modifier schedule on our website:
https://starwrath.com/en/news/41#schedule
Challenges
Added new challenge “A thousand cuts”, aimed at dealing the maximum amount of damage in a single battle
Balance changes
The “Carapace” armor can no longer be shot through
General
Added schematics icons for consumables and ammunition
Added a ship preview window to the Battle Pass rewards list
Increased the visibility radius of player emotes
Updated various in-game texts and descriptions
Improved certain structures on the “Moon” map
Improved certain visual effects
Improved certain sounds and sound effects
Bug fixes
Fixed a bug that caused incorrect leaderboard points calculation after a battle
Fixed a bug that interfered with searching usernames in the leaderboard
Fixed a bug that caused the “Volumetric fog” setting to be automatically enabled upon re-entering the game
Fixed a bug that caused challenges to be counted as complete upon death or at the end of a battle
Fixed a bug that made it impossible to select a duplicate pilot
Source
Changelog.gg summarizes and formats this update. How we read updates.
