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Steam News7 April 201610y ago

Update #32 - Path Tracing + Fast Enemy Turn

This week's Star Traders 4X Empires release brings two major updates to the main galactic view as well as to the enemy turn.

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Full Star Traders: 4X Empires update

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  • Performance
fixedThis week's Star Traders 4X Empires release brings two major updates to the main galactic view as well as to the enemy turn. We've added path tracing, which shows the path your ships will travel to their destination, as they take into account obstacles (asteroid belts) and red and green sectors for fuel efficiency's sake. The distance you can make in any given turn is shown in blue, the rest in red. We've also added a new option to enable a Fast Enemy Turn. When turned on, this option will reduce the time it takes for the enemy to show their actions during the turn. Their ships will move very fast, and the animations for their combat attacks are skipped. We've also made some improvements to the enemy AI and how they plan their actions and their tech point spend, so watch out. You will find them to be a little sharper. v2.6.5 - 4/7/2016 - Add Path Tracing for Player Ships - Add “Fast Enemy Turn” Option - AI Optimization & Improvements (look out!) - Fixed Text Wrapping in Ship Designer - Fixed Build Costs For Heavy Reactor 19+ - Fixed RP Costs for late game Orbital Tech - Adjusted Maint. Costs for Orbital Defense

Star Traders: 4X Empires changes

fixedThis week's Star Traders 4X Empires release brings two major updates to the main galactic view as well as to the enemy turn. We've added path tracing, which shows the path your ships will travel to their destination, as they take into account obstacles (asteroid belts) and red and green sectors for fuel efficiency's sake. The distance you can make in any given turn is shown in blue, the rest in red. We've also added a new option to enable a Fast Enemy Turn. When turned on, this option will reduce the time it takes for the enemy to show their actions during the turn. Their ships will move very fast, and the animations for their combat attacks are skipped. We've also made some improvements to the enemy AI and how they plan their actions and their tech point spend, so watch out. You will find them to be a little sharper. v2.6.5 - 4/7/2016 - Add Path Tracing for Player Ships - Add “Fast Enemy Turn” Option - AI Optimization & Improvements (look out!) - Fixed Text Wrapping in Ship Designer - Fixed Build Costs For Heavy Reactor 19+ - Fixed RP Costs for late game Orbital Tech - Adjusted Maint. Costs for Orbital Defense

This week's Star Traders 4X Empires release brings two major updates to the main galactic view as well as to the enemy turn. We've added path tracing, which shows the path your ships will travel to their destination, as they take into account obstacles (asteroid belts) and red and green sectors for fuel efficiency's sake. The distance you can make in any given turn is shown in blue, the rest in red. We've also added a new option to enable a Fast Enemy Turn. When turned on, this option will reduce the time it takes for the enemy to show their actions during the turn. Their ships will move very fast, and the animations for their combat attacks are skipped. We've also made some improvements to the enemy AI and how they plan their actions and their tech point spend, so watch out. You will find them to be a little sharper. v2.6.5 - 4/7/2016 - Add Path Tracing for Player Ships - Add “Fast Enemy Turn” Option - AI Optimization & Improvements (look out!) - Fixed Text Wrapping in Ship Designer - Fixed Build Costs For Heavy Reactor 19+ - Fixed RP Costs for late game Orbital Tech - Adjusted Maint. Costs for Orbital Defense

Source

Steam News / 7 April 2016

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