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Steam News7 November 20169y ago

Update #44: New Techs + AI Improvements

This week, we've added new technologies in the high end of Planetary Construction -- Superscale 7 unlocking Hab Unit 8.

Full notes

Full Star Traders: 4X Empires update

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What changed

1 fix0 additions0 changes0 removals
  • UI and audio
fixedThis week, we've added new technologies in the high end of Planetary Construction -- Superscale 7 unlocking Hab Unit 8. We've also added a visual marker for dead worlds so that its clear where the ravages of war have left completely uninhabitable planets. We've changed some of the AI options on different game maps to make sure the different xeno AI types were lining up with the maps they were playing on better. Not to mention a few bug fixes! v2.6.29 - 11/7/2016 - New: Added Visual Marker for Dead Planets - Max Quality for Indy Colony Changed to 6 - New Tech: Superscale Construction 7 - New Colony Upgrade: Hab Unit 8 - Removed Red Zorga AI types for maps of size 32x32 - Added Red Zorga AI type for "Degla: 100x100 Map (150 Worlds)" - Fixed Issues with Options Menu - Fixed Reported Crashes

Star Traders: 4X Empires changes

fixedThis week, we've added new technologies in the high end of Planetary Construction -- Superscale 7 unlocking Hab Unit 8. We've also added a visual marker for dead worlds so that its clear where the ravages of war have left completely uninhabitable planets. We've changed some of the AI options on different game maps to make sure the different xeno AI types were lining up with the maps they were playing on better. Not to mention a few bug fixes! v2.6.29 - 11/7/2016 - New: Added Visual Marker for Dead Planets - Max Quality for Indy Colony Changed to 6 - New Tech: Superscale Construction 7 - New Colony Upgrade: Hab Unit 8 - Removed Red Zorga AI types for maps of size 32x32 - Added Red Zorga AI type for "Degla: 100x100 Map (150 Worlds)" - Fixed Issues with Options Menu - Fixed Reported Crashes

This week, we've added new technologies in the high end of Planetary Construction -- Superscale 7 unlocking Hab Unit 8. We've also added a visual marker for dead worlds so that its clear where the ravages of war have left completely uninhabitable planets. We've changed some of the AI options on different game maps to make sure the different xeno AI types were lining up with the maps they were playing on better. Not to mention a few bug fixes! v2.6.29 - 11/7/2016 - New: Added Visual Marker for Dead Planets - Max Quality for Indy Colony Changed to 6 - New Tech: Superscale Construction 7 - New Colony Upgrade: Hab Unit 8 - Removed Red Zorga AI types for maps of size 32x32 - Added Red Zorga AI type for "Degla: 100x100 Map (150 Worlds)" - Fixed Issues with Options Menu - Fixed Reported Crashes

Source

Steam News / 7 November 2016

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