HomeGamesUpdatesPricingMethodology
Steam News1 June 201511y ago

Steam Update #18

Update #18 brings big improvements to the documentation, balance and rules for planetary invasion.

Full notes

Full Star Traders: 4X Empires update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions0 changes0 removals
  • Balance
fixedUpdate #18 brings big improvements to the documentation, balance and rules for planetary invasion. We're excited to hear your feedback as we keep improving this system within the game, adding new angles by which to attack your enemy, and new strategic choices for you to make about how to protect your military transports against enemy retaliation. Please Rate to Support Devs and Updates v2.3.1 - 6/1/2015 - Major re-write of Invasion Rules - New Damage Equations for Military Transports - New Planetary Defense AI for Xeno - New Library Entries for Planetary Invasion - Added "Weapon Slots" to Library - New Weapons: Starshot Lance Array, Imperator TPC-1, Heavy Gravcannon - First round of updates to Propulsion Upgrades - Fixed Range Display on Scan IV

Star Traders: 4X Empires changes

fixedUpdate #18 brings big improvements to the documentation, balance and rules for planetary invasion. We're excited to hear your feedback as we keep improving this system within the game, adding new angles by which to attack your enemy, and new strategic choices for you to make about how to protect your military transports against enemy retaliation. Please Rate to Support Devs and Updates v2.3.1 - 6/1/2015 - Major re-write of Invasion Rules - New Damage Equations for Military Transports - New Planetary Defense AI for Xeno - New Library Entries for Planetary Invasion - Added "Weapon Slots" to Library - New Weapons: Starshot Lance Array, Imperator TPC-1, Heavy Gravcannon - First round of updates to Propulsion Upgrades - Fixed Range Display on Scan IV

Update #18 brings big improvements to the documentation, balance and rules for planetary invasion. We're excited to hear your feedback as we keep improving this system within the game, adding new angles by which to attack your enemy, and new strategic choices for you to make about how to protect your military transports against enemy retaliation. Please Rate to Support Devs and Updates v2.3.1 - 6/1/2015 - Major re-write of Invasion Rules - New Damage Equations for Military Transports - New Planetary Defense AI for Xeno - New Library Entries for Planetary Invasion - Added "Weapon Slots" to Library - New Weapons: Starshot Lance Array, Imperator TPC-1, Heavy Gravcannon - First round of updates to Propulsion Upgrades - Fixed Range Display on Scan IV

Source

Steam News / 1 June 2015

Open original post

Changelog.gg summarizes and formats this update. How we read updates.