What changed
0 fixes1 addition0 changes0 removals
addedSteam Update #13 brings the first major upgrade to ship design components -- this one to the Crew modules. The next few releases will make the rounds of all of the ship design components to improve and re-balance their stats, mass, and cost. Also, we finished and finalized the double-click support throughout the game. All the appropriate UIs now accept a double-click to use the default option in the table (such as "Buy" in New Projects). You can quickly see which option is the default, as the default button now has a "double lined" button. If you've got questions, this is covered pretty early in the tutorial, so you can check that out. v2.2.7 - 4/15/2015 - Double-click covered in tutorial - Double-click selects default option in table - Default options shown by double-lined button - Major Updates to Ship Upgrades (Part 1: Crew) - Rebalanced: Trained Crew, Combat Crew, Efficient Crew, Titan Crew, Battle Crew - Improved: Hyperspace Combat Crew, Efficient Crew II, Combat Crew 2, Trained Titan Crew, - Level Changed: Pirate Crew, Ranger Crew, Military Crew, Bounty Hunter Crew
Star Traders: 4X Empires changes
addedSteam Update #13 brings the first major upgrade to ship design components -- this one to the Crew modules. The next few releases will make the rounds of all of the ship design components to improve and re-balance their stats, mass, and cost. Also, we finished and finalized the double-click support throughout the game. All the appropriate UIs now accept a double-click to use the default option in the table (such as "Buy" in New Projects). You can quickly see which option is the default, as the default button now has a "double lined" button. If you've got questions, this is covered pretty early in the tutorial, so you can check that out. v2.2.7 - 4/15/2015 - Double-click covered in tutorial - Double-click selects default option in table - Default options shown by double-lined button - Major Updates to Ship Upgrades (Part 1: Crew) - Rebalanced: Trained Crew, Combat Crew, Efficient Crew, Titan Crew, Battle Crew - Improved: Hyperspace Combat Crew, Efficient Crew II, Combat Crew 2, Trained Titan Crew, - Level Changed: Pirate Crew, Ranger Crew, Military Crew, Bounty Hunter Crew
Steam Update #13 brings the first major upgrade to ship design components -- this one to the Crew modules. The next few releases will make the rounds of all of the ship design components to improve and re-balance their stats, mass, and cost. Also, we finished and finalized the double-click support throughout the game. All the appropriate UIs now accept a double-click to use the default option in the table (such as "Buy" in New Projects). You can quickly see which option is the default, as the default button now has a "double lined" button. If you've got questions, this is covered pretty early in the tutorial, so you can check that out. v2.2.7 - 4/15/2015 - Double-click covered in tutorial - Double-click selects default option in table - Default options shown by double-lined button - Major Updates to Ship Upgrades (Part 1: Crew) - Rebalanced: Trained Crew, Combat Crew, Efficient Crew, Titan Crew, Battle Crew - Improved: Hyperspace Combat Crew, Efficient Crew II, Combat Crew 2, Trained Titan Crew, - Level Changed: Pirate Crew, Ranger Crew, Military Crew, Bounty Hunter Crew