What changed
1 fix0 additions0 changes0 removals
fixedSteam Update #11 adds new powerful training for your Carriers - both group heal and group refuel. More power in the hands of your empire means the next release is going to drop more power into the hands of the enemy, so prepare! We're also working on improving the invasion rules, and have modified the Bombard and Invade options to have a chance of damaging xeno defenses. v2.2.11 - 3/14/2015 - New Training: AoE Repair Ships - New Training: AoE Refuel Ships - New Upgrade: Orbital Defense 5 - Fixed Deep Space Research Options - Balancing Planetary Invasion Rules - Bombardment can damage Xeno Defenses - Full Invasion can damage Xeno Defenses
Star Traders: 4X Empires changes
fixedSteam Update #11 adds new powerful training for your Carriers - both group heal and group refuel. More power in the hands of your empire means the next release is going to drop more power into the hands of the enemy, so prepare! We're also working on improving the invasion rules, and have modified the Bombard and Invade options to have a chance of damaging xeno defenses. v2.2.11 - 3/14/2015 - New Training: AoE Repair Ships - New Training: AoE Refuel Ships - New Upgrade: Orbital Defense 5 - Fixed Deep Space Research Options - Balancing Planetary Invasion Rules - Bombardment can damage Xeno Defenses - Full Invasion can damage Xeno Defenses
Steam Update #11 adds new powerful training for your Carriers - both group heal and group refuel. More power in the hands of your empire means the next release is going to drop more power into the hands of the enemy, so prepare! We're also working on improving the invasion rules, and have modified the Bombard and Invade options to have a chance of damaging xeno defenses. v2.2.11 - 3/14/2015 - New Training: AoE Repair Ships - New Training: AoE Refuel Ships - New Upgrade: Orbital Defense 5 - Fixed Deep Space Research Options - Balancing Planetary Invasion Rules - Bombardment can damage Xeno Defenses - Full Invasion can damage Xeno Defenses