In this update1
Full notes
Full Star Gun update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
Star Gun changes
This is a small patch which aims to mostly streamline the early game experience.
Changelog
'Easy' difficulty added.
Overall difficulty decreased at the beginning of the game. This decrease of difficulty gradually diminishes and there is virtually no change to the final levels of the Sector 1 and there are no changes to any other sectors.
Option to increase horizontal width of missions added to New Game Options (Singleplayer only).
Option to start with Low-Velocity Shield added to New Game Options. In case you hate the trees, this one is for you :)
- EquipmentMission Progress Bar is enabled by default. The Progress Bar equipment upgrade now instead displays credits collected during a mission.
Equipment: Vaporizer Array now only has a single level (i.e., it cannot be upgraded) which combines the previous two levels.
Equipment: Annihilation Pulse now also deals 100 DMG to all on-screen enemies.
Equipment: Aegis Pulse now also deals 250 DMG to all on-screen enemies and clears stationary objects just like Annihilation Pulse. It still clears all enemy projectiles.
Credits are now displayed in the Missions screen.
Other minor bugfixes and tweaks.
Let us know what you think!
Source
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