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Steam News26 November 20232y ago

Star Fleet II 2.02

STAR FLEET II VERSION 2 PATCH NOTES Version Number: 2.0.02 Date: 11/23/2023 Introduction: A few bugs have been fixed. Some improvements in instructions for new cadets have been made. Additions/Improvements: 1.

Full notes

Full STAR FLEET II - Krellan Commander Version 2.0 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes0 additions1 change0 removals
  • Fixes
  • UI and audio
fixedIntroduction: A few bugs have been fixed. Some improvements in instructions for new cadets have been made.
fixedAdditions/Improvements: 1. When a new recruit signs on, they are told to read the Training Manual before starting a mission. 2. Turorials no longer show the Mission Orders, and they are not accessible within the game to avoid confusion. The Career page is also not available. Trying to access orders results in an error that can be ignored, and this will be fixed in the next patch.
changedFixes: 1. When you change the pitch of the engine sound using Ctrl+E, the new frequency is now saved and used. Previously it was being lost. 2. Detonating a probe from a star map while it was in flight messed up the Launch Control display. FIXED 3. In Material Transfer if the target had negative power, it showed as infinity instead of zero. FIXED 4. In the Command Tree for Computer/Special Services, the "Quit" command highlight was one row off. FIXED 5. If you run out of energy or low on supplies, the captives weren't being killed off (Please note, killed captives aren't being added to the mission tally, this will be fixed in the next patch). FIXED 6. Brian Rubin here, I forgot to add two types of files to Steam cloud saving, .log for log files and .npd for notepad files, but they've been added and should now sync properly. Sorry about that. Thanks to Wahnsinniger on Steam for helping with this one.

STAR FLEET II - Krellan Commander Version 2.0 changes

fixedIntroduction: A few bugs have been fixed. Some improvements in instructions for new cadets have been made.
fixedAdditions/Improvements: 1. When a new recruit signs on, they are told to read the Training Manual before starting a mission. 2. Turorials no longer show the Mission Orders, and they are not accessible within the game to avoid confusion. The Career page is also not available. Trying to access orders results in an error that can be ignored, and this will be fixed in the next patch.
changedFixes: 1. When you change the pitch of the engine sound using Ctrl+E, the new frequency is now saved and used. Previously it was being lost. 2. Detonating a probe from a star map while it was in flight messed up the Launch Control display. FIXED 3. In Material Transfer if the target had negative power, it showed as infinity instead of zero. FIXED 4. In the Command Tree for Computer/Special Services, the "Quit" command highlight was one row off. FIXED 5. If you run out of energy or low on supplies, the captives weren't being killed off (Please note, killed captives aren't being added to the mission tally, this will be fixed in the next patch). FIXED 6. Brian Rubin here, I forgot to add two types of files to Steam cloud saving, .log for log files and .npd for notepad files, but they've been added and should now sync properly. Sorry about that. Thanks to Wahnsinniger on Steam for helping with this one.

STAR FLEET II VERSION 2 PATCH NOTES Version Number: 2.0.02 Date: 11/23/2023

Introduction: A few bugs have been fixed. Some improvements in instructions for new cadets have been made.

Additions/Improvements:

  1. When a new recruit signs on, they are told to read the Training Manual before starting a mission.
  2. Turorials no longer show the Mission Orders, and they are not accessible within the game to avoid confusion. The Career page is also not available. Trying to access orders results in an error that can be ignored, and this will be fixed in the next patch.

Fixes:

  1. When you change the pitch of the engine sound using Ctrl+E, the new frequency is now saved and used. Previously it was being lost.
  2. Detonating a probe from a star map while it was in flight messed up the Launch Control display. FIXED
  3. In Material Transfer if the target had negative power, it showed as infinity instead of zero. FIXED
  4. In the Command Tree for Computer/Special Services, the "Quit" command highlight was one row off. FIXED
  5. If you run out of energy or low on supplies, the captives weren't being killed off (Please note, killed captives aren't being added to the mission tally, this will be fixed in the next patch). FIXED
  6. Brian Rubin here, I forgot to add two types of files to Steam cloud saving, .log for log files and .npd for notepad files, but they've been added and should now sync properly. Sorry about that. Thanks to Wahnsinniger on Steam for helping with this one.

Source

Steam News / 26 November 2023

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