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Full notes
Full 无尽星火 (Star Fire: Eternal Cycle) update
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What changed
- UI and audio
- Gameplay
- Performance
- Balance
- Maps
- Fixes
无尽星火 (Star Fire: Eternal Cycle) changes
💥 Another Major Feature Arrives!
We know many of you have experienced this: you finally get the perfect Core affix, but the element isn’t what you want.
Well, that problem is now officially solved!
🧬 New Feature: Element Refinement
After the update, a brand-new button — “Refine Element” — will appear in the Core Reforge menu inside the Core Synthesizer shop.
This option allows you to reroll a Core’s elemental type without changing its core affix!
Even better — this process does not consume in-run resources, only meta resources (costs 60 Dark Crystals, with no increasing cost).
Your Dark Crystals have found a new purpose — and your builds just got stronger! We can’t wait to see players push even higher floors in Endless Mode!
⚔️ Gameplay Updates
[Optimization] “Rage Attack” has been officially renamed “Ultimate Skill” for easier understanding.
- [Enhancement] Frying PanMax stack count increased to 30 .
[Optimization] The Elemental Synergy Compendium is now unlocked by default.
[Optimization] Reduced Stage 4 boss HP by ~15%.
[Optimization] Reduced Final Boss HP in Difficulty 4 by ~25%.
🧿 Core Element Balance Adjustments
❄️ Ice
- [Affix] Ice Soul ArrowBonus damage on Freeze increased 60% → 80% .
- [Affix] Ice Soul MaskTrigger condition changed from “after 3 Freezes” → “after 2 Freezes”; animation and damage activation sped up.
- [Affix] Ice Soul NecklaceEffect changed from “+30% Weapon Damage” → “+10% Final Damage.”
[Synergy Lv.4] Frost AoE radius bonus increased 20% → 50%.
🪨 Earth
- [Affix] Solid ShieldChanged bonus from Crit Rate → Final Damage.
[Affix] Solid Shoulder: Weapon Damage bonus 20% → 40%, lasts 30s, stacks up to 5 times, persists to next room.
[Affix] Solid Gauntlet: Weapon Damage bonus 60% → 90%.
[Synergy Lv.2] Damage boost now lasts 60s and persists to next room.
⏳ Time
[Affix] Time Reset: During Perfect Dodge, Heavy Attack Damage bonus 100% → 150%, Rage recovery 10% → 30%.
💧 Water
[Synergy Lv.3] Removed “Wave Step duration +2s” effect.
🩸 Blood
- [Affix] Blood CurseMax stack count increased 10 → 150 .
[Synergy Lv.3] Added new effect: +15% Movement Speed.
[Synergy Lv.5] Max HP bonus 3000 → 4000.
[Synergy Lv.6] “Blood Seed” damage increased from 200% → 400% of Max HP.
💰 Gold
- [Affix] Golden SwordRemoved gold limit cap.
[Synergy Lv.2] Falling Gold total damage 200% → 250%.
[Synergy Lv.4] Damage tick rate changed from 1s → 0.5s.
[Synergy Lv.6] Damage tick rate changed from 1s → 0.5s.
⚡ Thunder
[Affix] Storm Summon: Damage 900% → 1200%.
[Affix] Overload Thunderstorm: Now each lightning orb hit has a chance to deal +900% Lightning Orb Damage.
[Synergy Lv.2] Lightning Orb damage 300% → 400%.
🌪️ Wind
[Affix] Wind Cannon: Duration 30s, stacks up to 30, persists to next room.
[Synergy Lv.2] Trigger rate 15% → 30%, damage 300% → 450%.
[Synergy Lv.3] New effect: each Dash has a 30% chance to restore one Dash charge.
[Synergy Lv.5] Dash Attack Damage bonus 100% → 300%.
[Synergy Lv.6] “Tornado” damage 500% → 900%, now has tracking capability.
⚙️ Other Improvements
[Optimization] Adjusted some font sizes for better display on PC.
[Optimization] Full Steam Deck compatibility added.
[Optimization] Added new icons for Ultimate Equipment.
[Optimization] Replaced the main menu character model for a cleaner look.
🐞 Bug Fixes
[Fix] Fixed an issue where multiple levels could be selected simultaneously in stage selection.
[Fix] Fixed an issue where the Compendium tabs could fail to switch properly.
Source
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