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Steam News9 March 20224y ago

Star Dynasties Bloodlines + Base Game Update Patch Notes

Hi everyone! In case you missed it, we just released Star Dynasties: Bloodlines, a DLC that expands your toolkit as a ruler over your house.

In this update10

Full notes

Full Star Dynasties update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

32 fixes110 additions14 changes11 removals
  • Gameplay
  • Events
  • Balance
  • UI and audio
  • Performance
  • Fixes
changedIn case you missed it, we just released Star Dynasties: Bloodlines , a DLC that expands your toolkit as a ruler over your house. It includes a family designer, the ability to properly teach and raise your children, an upgrade tree, and more!
addedBloodlines DLC FeaturesYou can design your starting family when creating a new game
changedBloodlines DLC FeaturesWhen you are the guardian of a child, you can mold their personality through story events
addedBloodlines DLC FeaturesYou can change the succession law for your house, disinherit your current heir, or appoint a new heir altogether
addedBloodlines DLC FeaturesA set of events have been added around the themes of rivalry, child upbringing, and heir competition
addedBloodlines DLC FeaturesA set of 5 expeditions have been added

Star Dynasties changes

changedIn case you missed it, we just released Star Dynasties: Bloodlines , a DLC that expands your toolkit as a ruler over your house. It includes a family designer, the ability to properly teach and raise your children, an upgrade tree, and more!
addedYou can design your starting family when creating a new game
changedWhen you are the guardian of a child, you can mold their personality through story events
addedYou can change the succession law for your house, disinherit your current heir, or appoint a new heir altogether
addedA set of events have been added around the themes of rivalry, child upbringing, and heir competition

Hi everyone!

In case you missed it, we just released Star Dynasties: Bloodlines, a DLC that expands your toolkit as a ruler over your house. It includes a family designer, the ability to properly teach and raise your children, an upgrade tree, and more!

The base game and mod editor have also undergone quite some changes, so check out the patch notes below.

Bloodlines DLC Features

  • You can design your starting family when creating a new game

  • You can assign guardians to children in your house. The guardian influences the child's skills and traits.

  • When you are the guardian of a child, you can mold their personality through story events

  • You can change the succession law for your house, disinherit your current heir, or appoint a new heir altogether

  • You can abdicate your rule (on Custom difficulty)

  • You can unlock bloodline upgrades that provide a benefit for the remainder of the game

  • You acquire bloodline upgrades in relation to how many other rulers are your kin members, and their actions

  • A set of events have been added around the themes of rivalry, child upbringing, and heir competition

  • A set of 5 expeditions have been added

Base Game Changes

Start Game Customization

  • The New Game screen has been broken up into separate screens for configuring your starting house and character

  • The trait points for configuring your starting house and character are now separate

  • It is now possible to reload a previous starting configuration

  • It is now possible to randomize smaller elements of the starting configuration at a time

  • Added a starting trait that gives you a bonus to the house's size limit

  • You can now set your House's color to gray

  • The "Poor Infrastructure" starting trait can no longer be taken with any trait that grants an installation

  • The "Home System: Assembly Plant" starting trait now works correctly

Balancing / AI Changes

  • When you make a request, a friendly ruler will no longer refuse because they think it is to your disadvantage

  • When an archon accepts vassalization or submission, their previous vassals now become independent (instead of becoming your vassals)

  • An archon can only offer or accept to become the vassal of a league or faction that their personal faction borders directly

  • Rulers are now less likely to give up territory when negotiating

  • Dukes are now better at judging when systems in their domain need unrest quelled

  • Characters that like you are now less likely to betray you in political negotiations

  • You must now wait two turns between hosting feasts in someone's honor (instead of one)

  • The per turn chance of killing someone with Assassinate is now capped at 50%

  • The crime of rebellion is less severe for a vassal duke whose territory is larger than the remainder of the league

  • Skill increase rate from assignments has been reduced by 20%

General Improvements

  • When an offer or request is invalid, it will still be shown in the action list, but the tooltip will explain why it is invalid

  • You can now seduce your spouse

  • Added a small set of new house emblems

  • Performance improvements to End Turn phase

  • A portrait will now switch from an infant to a child at age 6

  • It is now possible to arrest children

  • The claims suggestion is no longer shown for claims that cannot be immediately championed

  • The CALL / JOIN / ASK buttons in combat buildup now use icons instead of text

General Fixes

  • Eliminated various memory leaks that were creating slowdowns in longer sessions, and long game loads

  • When your heir is already a ruler, the flags from your house are now inherited correctly

  • Fixed occasional soft lock issue when player dies

  • Fixed a rare game freeze during the end turn phase

  • Fixed bug where moving an assignee home while they are Spreading Dissent on a system that eventually becomes depopulated would lead to an End Turn crash

  • Fixed a bug leading to inconsistent behaviour when AI was making political negotiations

  • Fixed rare crash when a claim is championed

  • Fixed bug where the wrong moral act was sometimes shown when championing a claim to resurrect a dead faction

  • It is no longer possible for the player to be offered someone's hand in marriage without them being aware of the character

  • The "military disadvantage" suggestion now correctly cycles through the different systems if there are multiple

  • Fixed bug when divorcing a character in another house for whom you are the marriage authority

  • Fixed issue where the effectiveness of Assassinate and Defame tasks against members of your house was being reduced to 1

  • Fixed bug where player character was not being shown in the list when asked who an assignee should provide personal protection to

  • The "Grant Independence" and "Assist Tax Collection" actions are no longer shown for noble houses on your system

  • It is no longer possible to have multiple assignments covering up the same secret

  • Autosaving no longer overwrites saves from other games with the same player faction name

  • Fixed issue where some opinion flag effects were being applied twice

  • The rivalry flag is now removed when the rival dies

  • Fixed issue with unhappiness from taxation

  • Fixed an issue where sometimes a secret shows up as [NULL] when it is revealed

  • The "Combat Simulator" and "Arena" installations now provide their bonus action only in the stated range

  • The Continue main menu button now skips over saves that cannot be loaded because they need missing content

  • Lots of minor fixes to UI text, story events

  • Fixes to German localization

Modding Tool Changes

General Improvements

  • You can now add hidden flags to a global "Galaxy" entity, that can also be matched for and filtered based on flags

  • Custom Assignments can now be shown as invalid in action lists by defining appropriate prerequisites

  • You can now set a money cost for custom assignments

  • You can choose whether a custom action automatically predicts its result in the action tooltip

  • The "Branching" effect now shows the contents of a Notes field when collapsed

  • The "Hidden" and "Sequenced Storylet" effect now show additional information when collapsed

  • Added "roleAdm", "roleMil", etc... text tokens

  • Added more colors to icon color picker

  • Added a new set of icons

  • The "Transfer Military Strength" effect now takes an amount parameter

New Components

  • Added "Has Bloodlines DLC" filter on Galaxy

  • Added "Is Legal Head Of" filter

  • Added "Marriage" internal event that can be hooked into by "Story Event After Internal Event for Character"

  • Added "Can Succession Law Be Changed To" filter

  • Added "Do Change Succession Law" effect

  • Added a Claim Matcher

  • Added "Ruling Claim To" source

  • Added "Can Offer to Champion Claim" filter

  • Added "Do Champion Claim" effect

  • Added "Second In Line Of" source

  • Added "Heir Of" source

  • Added "Houses In Inheritance Of" source

  • Added "Heir Of By Succession Rule" source

  • Added "Is Using Succession Rule" filter

  • Added "Skill Level In Role Of" property

  • Added "Variable on Galaxy" property

  • Added "Remove Flag From Galaxy" effect

  • Added "Is Poor In Best Skill Of" filter

  • Added "Line Of Succession Of" source

  • Added "Is Heir Of" filter

  • Added "Can Be Appointed Heir Of" filter

  • Added "Can Abdicate" filter

  • Added "Can Disinherit Heir" filter

  • Added "Do Appoint Heir" effect

  • Added "Do Disinherit Heir" effect

  • Added "Do Abdicate" effect

  • Added "Is Best Skill filter"

  • Added "Ruler Has Importance" filter

  • Added "Do End Guardianship" effect

  • Added "Do Start Guardianship" effect

  • Added "Do Ward Potentially Adopts Trait" effect

  • Added "Guardian Of" source

  • Added "Ward Of" source

  • Added "Skill Increase Rate Of Ward" flag effect

  • Added "Skill Increase Rate Of All Wards" flag effect

  • Added "Can Be Guardian" filter

  • Added "Can Be Guardian Of" filter

  • Added "Can Be Ward" filter

  • Added "Can Be Ward Of" filter

  • Added "Can End Guardianship Of" filter

  • Added "Is Guardian" filter

  • Added "Is Guardian Of" filter

  • Added "Is Ward" filter

  • Added "Is Ward Of" filter

  • Added "Player Action Cost" flag effect

  • Added "Cannot Join Combat Against (On Character)" flag effect

  • Added "Skill Increase Rate of All Wards" flag effect

  • Added "Ruling House Fleet Strength" flag effect and installation flag effect

  • Added "Tournament Effectiveness" flag effect

  • Added "Damage Repaired After Combat As Commander" flag effect

  • Added "Transfer Military Strength" effect

  • Added "Has No More Than N Traits From Set" filter

  • Added "Story Event After Player Assignment Completed"

  • Added "Factions Of League" source

  • Added "Would Move Away In A Marriage To" filter

  • Added "Opinion

  • House Members to Non-Kin Foreigners" flag effect

  • Added "Defender Combat Moves when Attacking" flag effect

  • Added "Has Same Best Skill As" filter

  • Added "Cannot Join Combat Against" flag effect

  • Added "Effectiveness in Specific Assignments (Modifier)" flag effect

  • Added "Ward Mentorship" flag effect

  • Added "Activated Bloodline Upgrades" source

  • Added Bloodline Upgrade Matcher

  • Added "Has Activated Bloodline Upgrade" filter

  • Added "Has Fully Activated Bloodline Upgrade Branch" filter

  • Added "Upgrade Has ID" filter

  • Added "Bloodline Upgrade Branch Element" to config bundles

  • Added "Story Event After Bloodline Upgrade Activated"

  • Added "Add Available Bloodline Upgrade" effect

  • Added "Get Well Probability for Player Kin" flag effect

  • Added "House Fleet Strength By Vessel Type" flag effect

  • Added "Led Fleet Strength By Vessel Type" flag effect

  • Added "Dummy Flag Effect on House" flag effect

  • Added "Opinion - Members of House to its Head" flag effect

  • Added "Tournament Effectiveness (Members)" flag effect

  • Added "Opinion - Vassals to Ruler Based on their System Unrest" flag effect

  • Added "Vassal Unhappiness From Taxation Modifier" flag effect

  • Added "Mercenary Cost Percentage Modifier" flag effect

  • Added "Opinion - Ruler of System towards Leader of Faction" flag effect

  • Added "Opinion - Local Nobles To Ruling House Head" flag effect

  • Added "Effectiveness in Specific Assignment on Home System" flag effect

  • Added "Passive Secret Discovery of Head Modifier" flag effect

  • Added "Can Grant Independence" filter and "Do Grant Independence" effect

  • Added "Effectiveness in Specific Assignment for House" flag effect

  • Added "Tournament Injury Chance (Members)" flag effect

  • Added "Trait Likelihood For Player Kin" flag effect

  • Added "Domain Size" property

  • Added "Story Event After System Attacked"

  • Added "Was Generated At Start" filter for houses

  • Added "Do Copy Last Name From Founder Of House" effect

  • Added "Is At War" filter

  • Added "Do Clone Character Opinions" effect

  • Added "Do Clone Character Skills" effect

  • Added "Do Clone Character Traits" effect

  • Renamed "Opinion - Local Nobles to Ruling House Head" flag effect to "Opinion - Local Noble Heads to Ruling House Head"

  • Renamed "Passive Secret Discovery of Head Modifier" flag effect to "Passive Discovery of Head's Secrets"

  • Renamed "Effectiveness in Specific Assignments" flag effect to "Effectiveness in Specific Assignments (Multiplier)"

General Fixes

  • The "Do Remove From Council" effect now correctly predicts dishonor

  • "Story Event After Player Assignment Completed" is now correctly restricted only to player houses

  • Custom Assignments on Character are no longer shown on dead characters

  • Fixed bug where "Chance That Something Happens" was not showing up correctly in prediction text

  • The "Do Humiliate" effect now works correctly

  • The "ap" and "cr" text functions now work correctly

  • The "Age" property is now correctly sensitive to half-years, i.e. a character will be reported as e.g. 15,15.5,16 over the course of 3 turns; not 15,15,16.

  • The "Do Fall In Love" effect now does nothing if the character is already in love with the potential love interest

  • The "Remove Claim" effects no longer crash Creator when selected

  • Fixed issue where the "General Opinion" flag was effecting opinions both of and from the target character

  • Fixed issue where the "Is Assigned" filter was crashing story events

  • The "Can Be Married To" filter now works correctly

  • The New Character Spawner will now adjust the age outside of the minimum range if the chosen parents are too young

  • The New Character Spawner will now ignore or swap the chosen parents if their sexes where incorrect

  • The New Character Spawner no longer crashes story event execution if the character cannot be created

  • Fixed bug where it was not possible to re-add an installation after having removed it in Creator

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Source

Steam News / 9 March 2022

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