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Full notes
Full Star Dynasties update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- Balance
- UI and audio
- Performance
- Fixes
Star Dynasties changes
Hi everyone!
In case you missed it, we just released Star Dynasties: Bloodlines, a DLC that expands your toolkit as a ruler over your house. It includes a family designer, the ability to properly teach and raise your children, an upgrade tree, and more!
The base game and mod editor have also undergone quite some changes, so check out the patch notes below.
Bloodlines DLC Features
You can design your starting family when creating a new game
You can assign guardians to children in your house. The guardian influences the child's skills and traits.
When you are the guardian of a child, you can mold their personality through story events
You can change the succession law for your house, disinherit your current heir, or appoint a new heir altogether
You can abdicate your rule (on Custom difficulty)
You can unlock bloodline upgrades that provide a benefit for the remainder of the game
You acquire bloodline upgrades in relation to how many other rulers are your kin members, and their actions
A set of events have been added around the themes of rivalry, child upbringing, and heir competition
A set of 5 expeditions have been added
Base Game Changes
Start Game Customization
The New Game screen has been broken up into separate screens for configuring your starting house and character
The trait points for configuring your starting house and character are now separate
It is now possible to reload a previous starting configuration
It is now possible to randomize smaller elements of the starting configuration at a time
Added a starting trait that gives you a bonus to the house's size limit
You can now set your House's color to gray
The "Poor Infrastructure" starting trait can no longer be taken with any trait that grants an installation
The "Home System: Assembly Plant" starting trait now works correctly
Balancing / AI Changes
When you make a request, a friendly ruler will no longer refuse because they think it is to your disadvantage
When an archon accepts vassalization or submission, their previous vassals now become independent (instead of becoming your vassals)
An archon can only offer or accept to become the vassal of a league or faction that their personal faction borders directly
Rulers are now less likely to give up territory when negotiating
Dukes are now better at judging when systems in their domain need unrest quelled
Characters that like you are now less likely to betray you in political negotiations
You must now wait two turns between hosting feasts in someone's honor (instead of one)
The per turn chance of killing someone with Assassinate is now capped at 50%
The crime of rebellion is less severe for a vassal duke whose territory is larger than the remainder of the league
Skill increase rate from assignments has been reduced by 20%
General Improvements
When an offer or request is invalid, it will still be shown in the action list, but the tooltip will explain why it is invalid
You can now seduce your spouse
Added a small set of new house emblems
Performance improvements to End Turn phase
A portrait will now switch from an infant to a child at age 6
It is now possible to arrest children
The claims suggestion is no longer shown for claims that cannot be immediately championed
The CALL / JOIN / ASK buttons in combat buildup now use icons instead of text
General Fixes
Eliminated various memory leaks that were creating slowdowns in longer sessions, and long game loads
When your heir is already a ruler, the flags from your house are now inherited correctly
Fixed occasional soft lock issue when player dies
Fixed a rare game freeze during the end turn phase
Fixed bug where moving an assignee home while they are Spreading Dissent on a system that eventually becomes depopulated would lead to an End Turn crash
Fixed a bug leading to inconsistent behaviour when AI was making political negotiations
Fixed rare crash when a claim is championed
Fixed bug where the wrong moral act was sometimes shown when championing a claim to resurrect a dead faction
It is no longer possible for the player to be offered someone's hand in marriage without them being aware of the character
The "military disadvantage" suggestion now correctly cycles through the different systems if there are multiple
Fixed bug when divorcing a character in another house for whom you are the marriage authority
Fixed issue where the effectiveness of Assassinate and Defame tasks against members of your house was being reduced to 1
Fixed bug where player character was not being shown in the list when asked who an assignee should provide personal protection to
The "Grant Independence" and "Assist Tax Collection" actions are no longer shown for noble houses on your system
It is no longer possible to have multiple assignments covering up the same secret
Autosaving no longer overwrites saves from other games with the same player faction name
Fixed issue where some opinion flag effects were being applied twice
The rivalry flag is now removed when the rival dies
Fixed issue with unhappiness from taxation
Fixed an issue where sometimes a secret shows up as [NULL] when it is revealed
The "Combat Simulator" and "Arena" installations now provide their bonus action only in the stated range
The Continue main menu button now skips over saves that cannot be loaded because they need missing content
Lots of minor fixes to UI text, story events
Fixes to German localization
Modding Tool Changes
General Improvements
You can now add hidden flags to a global "Galaxy" entity, that can also be matched for and filtered based on flags
Custom Assignments can now be shown as invalid in action lists by defining appropriate prerequisites
You can now set a money cost for custom assignments
You can choose whether a custom action automatically predicts its result in the action tooltip
The "Branching" effect now shows the contents of a Notes field when collapsed
The "Hidden" and "Sequenced Storylet" effect now show additional information when collapsed
Added "roleAdm", "roleMil", etc... text tokens
Added more colors to icon color picker
Added a new set of icons
The "Transfer Military Strength" effect now takes an amount parameter
New Components
Added "Has Bloodlines DLC" filter on Galaxy
Added "Is Legal Head Of" filter
Added "Marriage" internal event that can be hooked into by "Story Event After Internal Event for Character"
Added "Can Succession Law Be Changed To" filter
Added "Do Change Succession Law" effect
Added a Claim Matcher
Added "Ruling Claim To" source
Added "Can Offer to Champion Claim" filter
Added "Do Champion Claim" effect
Added "Second In Line Of" source
Added "Heir Of" source
Added "Houses In Inheritance Of" source
Added "Heir Of By Succession Rule" source
Added "Is Using Succession Rule" filter
Added "Skill Level In Role Of" property
Added "Variable on Galaxy" property
Added "Remove Flag From Galaxy" effect
Added "Is Poor In Best Skill Of" filter
Added "Line Of Succession Of" source
Added "Is Heir Of" filter
Added "Can Be Appointed Heir Of" filter
Added "Can Abdicate" filter
Added "Can Disinherit Heir" filter
Added "Do Appoint Heir" effect
Added "Do Disinherit Heir" effect
Added "Do Abdicate" effect
Added "Is Best Skill filter"
Added "Ruler Has Importance" filter
Added "Do End Guardianship" effect
Added "Do Start Guardianship" effect
Added "Do Ward Potentially Adopts Trait" effect
Added "Guardian Of" source
Added "Ward Of" source
Added "Skill Increase Rate Of Ward" flag effect
Added "Skill Increase Rate Of All Wards" flag effect
Added "Can Be Guardian" filter
Added "Can Be Guardian Of" filter
Added "Can Be Ward" filter
Added "Can Be Ward Of" filter
Added "Can End Guardianship Of" filter
Added "Is Guardian" filter
Added "Is Guardian Of" filter
Added "Is Ward" filter
Added "Is Ward Of" filter
Added "Player Action Cost" flag effect
Added "Cannot Join Combat Against (On Character)" flag effect
Added "Skill Increase Rate of All Wards" flag effect
Added "Ruling House Fleet Strength" flag effect and installation flag effect
Added "Tournament Effectiveness" flag effect
Added "Damage Repaired After Combat As Commander" flag effect
Added "Transfer Military Strength" effect
Added "Has No More Than N Traits From Set" filter
Added "Story Event After Player Assignment Completed"
Added "Factions Of League" source
Added "Would Move Away In A Marriage To" filter
Added "Opinion
House Members to Non-Kin Foreigners" flag effect
Added "Defender Combat Moves when Attacking" flag effect
Added "Has Same Best Skill As" filter
Added "Cannot Join Combat Against" flag effect
Added "Effectiveness in Specific Assignments (Modifier)" flag effect
Added "Ward Mentorship" flag effect
Added "Activated Bloodline Upgrades" source
Added Bloodline Upgrade Matcher
Added "Has Activated Bloodline Upgrade" filter
Added "Has Fully Activated Bloodline Upgrade Branch" filter
Added "Upgrade Has ID" filter
Added "Bloodline Upgrade Branch Element" to config bundles
Added "Story Event After Bloodline Upgrade Activated"
Added "Add Available Bloodline Upgrade" effect
Added "Get Well Probability for Player Kin" flag effect
Added "House Fleet Strength By Vessel Type" flag effect
Added "Led Fleet Strength By Vessel Type" flag effect
Added "Dummy Flag Effect on House" flag effect
Added "Opinion - Members of House to its Head" flag effect
Added "Tournament Effectiveness (Members)" flag effect
Added "Opinion - Vassals to Ruler Based on their System Unrest" flag effect
Added "Vassal Unhappiness From Taxation Modifier" flag effect
Added "Mercenary Cost Percentage Modifier" flag effect
Added "Opinion - Ruler of System towards Leader of Faction" flag effect
Added "Opinion - Local Nobles To Ruling House Head" flag effect
Added "Effectiveness in Specific Assignment on Home System" flag effect
Added "Passive Secret Discovery of Head Modifier" flag effect
Added "Can Grant Independence" filter and "Do Grant Independence" effect
Added "Effectiveness in Specific Assignment for House" flag effect
Added "Tournament Injury Chance (Members)" flag effect
Added "Trait Likelihood For Player Kin" flag effect
Added "Domain Size" property
Added "Story Event After System Attacked"
Added "Was Generated At Start" filter for houses
Added "Do Copy Last Name From Founder Of House" effect
Added "Is At War" filter
Added "Do Clone Character Opinions" effect
Added "Do Clone Character Skills" effect
Added "Do Clone Character Traits" effect
Renamed "Opinion - Local Nobles to Ruling House Head" flag effect to "Opinion - Local Noble Heads to Ruling House Head"
Renamed "Passive Secret Discovery of Head Modifier" flag effect to "Passive Discovery of Head's Secrets"
Renamed "Effectiveness in Specific Assignments" flag effect to "Effectiveness in Specific Assignments (Multiplier)"
General Fixes
The "Do Remove From Council" effect now correctly predicts dishonor
"Story Event After Player Assignment Completed" is now correctly restricted only to player houses
Custom Assignments on Character are no longer shown on dead characters
Fixed bug where "Chance That Something Happens" was not showing up correctly in prediction text
The "Do Humiliate" effect now works correctly
The "ap" and "cr" text functions now work correctly
The "Age" property is now correctly sensitive to half-years, i.e. a character will be reported as e.g. 15,15.5,16 over the course of 3 turns; not 15,15,16.
The "Do Fall In Love" effect now does nothing if the character is already in love with the potential love interest
The "Remove Claim" effects no longer crash Creator when selected
Fixed issue where the "General Opinion" flag was effecting opinions both of and from the target character
Fixed issue where the "Is Assigned" filter was crashing story events
The "Can Be Married To" filter now works correctly
The New Character Spawner will now adjust the age outside of the minimum range if the chosen parents are too young
The New Character Spawner will now ignore or swap the chosen parents if their sexes where incorrect
The New Character Spawner no longer crashes story event execution if the character cannot be created
Fixed bug where it was not possible to re-add an installation after having removed it in Creator
Source
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