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Steam News11 March 20188y ago

Update #6

New Features: - new Physics System: the ground type is no longer determined on a per Track basis, but instead can change dynamically (for example: if you hit the dirt border of Serpentines, you now lose grip) - added a

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Full Star Drift update

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What changed

1 fix0 additions0 changes0 removals
  • Performance
fixedNew Features: - new Physics System: the ground type is no longer determined on a per Track basis, but instead can change dynamically (for example: if you hit the dirt border of Serpentines, you now lose grip) - added a new Island with 5 new Tracks Improvements: - changed some Track layouts and added some (risky) shortcuts, reset personal and world records due to these changes, you might lose a Star or two :) - your cars are now sorted by car model instead of order they are unlocked - Netcode improved: enemy positions are now shown more accurately - the dynamic handicap during a race now goes up faster (still same speed going down), handicap minimum threshold is now based on rank: 60% for 1st, 65% for 2nd, 70% for 3rd... - after ending an online race, the next track is automatically selected to prevent accidentally playing the same track twice - Crash FX improved - visual improvements for many Tracks and the campaign world - Track selection menu improved - the car chasis now has more friction (when sliding on your roof or on the side) - car sound improved in online multiplayer Fixes: - fixed a bug causing you to sometimes start with a Handicap in online races - fixed a bug with the car headlights sometimes disappearing in online races - fixed a bug with skidmarks sometimes not disappearing at the end of an online race - fixed a bug with the chat window not closing after ending an online race - fixed a bug causing hardcore campaign settings to transfer over to online races - cars with special decals are now networked correctly - writing a chat message containing an R will now longer reset your car - sending a chat message with Enter will no longer cause you to log in the currently selected track

New Features: - new Physics System: the ground type is no longer determined on a per Track basis, but instead can change dynamically (for example: if you hit the dirt border of Serpentines, you now lose grip) - added a new Island with 5 new Tracks Improvements: - changed some Track layouts and added some (risky) shortcuts, reset personal and world records due to these changes, you might lose a Star or two :) - your cars are now sorted by car model instead of order they are unlocked - Netcode improved: enemy positions are now shown more accurately - the dynamic handicap during a race now goes up faster (still same speed going down), handicap minimum threshold is now based on rank: 60% for 1st, 65% for 2nd, 70% for 3rd... - after ending an online race, the next track is automatically selected to prevent accidentally playing the same track twice - Crash FX improved - visual improvements for many Tracks and the campaign world - Track selection menu improved - the car chasis now has more friction (when sliding on your roof or on the side) - car sound improved in online multiplayer Fixes: - fixed a bug causing you to sometimes start with a Handicap in online races - fixed a bug with the car headlights sometimes disappearing in online races - fixed a bug with skidmarks sometimes not disappearing at the end of an online race - fixed a bug with the chat window not closing after ending an online race - fixed a bug causing hardcore campaign settings to transfer over to online races - cars with special decals are now networked correctly - writing a chat message containing an R will now longer reset your car - sending a chat message with Enter will no longer cause you to log in the currently selected track

Source

Steam News / 11 March 2018

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