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- Stand By Me
Security Update – Unity CVE-2025-59489
We’ve updated Stand By Me to include the security fixes released by Unity addressing CVE-2025-59489, classified as high severity. This vulnerability could allow local code execution or unauthorized access to information…
Security6 changesGameplay - Stand By Me
Astro Pig Released! + Garoa Hits vol. 1
🚀 This May 1st we've launched Astro Pig - our lo-fi adventure puzzle platformer - on Steam! https://store.steampowered.com/app/1800390/Astro_Pig/ With the launch we've also updated our Garoa Hits - vol. 1 bundle! If yo…
Store5 changes - Stand By Me
Update 2.0 - Skills, Make-a-Friend and more!
New Content: - Five new Skill books - player skills that, after unlocked, can be used in the story books: Hat: Gives an extra hit per page; Aim Shot: Enters bullet time, slowing down time and letting Pico aim and change…
Announcement3 changesGameplayUI/audio - Stand By Me
Update 1.2.0 - Menus overhaul and more!
1.2.0 is here, and with it comes a visual overhaul of the main and pause menus. We hope you like it! And additional adjustments: - More visual shader fixes, in the main menu background and during the end of book animati…
Announcement1 changeFixPerformance - Stand By Me
Update 1.1.3 - Unbreaking stuff
Another one of those. This time we: - Fixed the "Speedreader" achievement, for completing all books under record time; - Fixed a shader bug that made the stars in the main menu and in the book end screen (the "You found…
Announcement1 changeFixPerformance - Stand By Me
Update 1.1.2 - More minor fixes
Some other minor fixes: - Small adjustments to the first and second music tracks; - Restarting the seventh book now properly keeps the music going without restarting; - Glitches due to interactions with cannons during t…
Announcement1 changeFix - Stand By Me
Update 1.1.1 - Minor audio and gameplay fixes
We fixed a few bugs and made some very minor adjustments – thank you to everyone that reached out to us! - Added a fade out transition to the main menu music; - Main menu music now properly silenced in the beginning of…
Announcement2 changesFix



