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Steam News14 June 202621d ago

Stabjack Demo Update 0.38.2 + "Full Metal" Event

Hi! We've just put out another update to the Stabjack Demo that includes some pretty significant changes to text across the entire game, as well as more polished effects for being in a "Bust" state during combat that we

Full notes

Full Stabjack update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes2 additions5 changes0 removals
  • UI and audio
  • Balance
  • Gameplay
  • Fixes
changedThe feedback we've been getting has been really important, and one of the things on our radar is improvements to UI, while we see that gameplay is in a great spot. We focused first and foremost on gameplay and replayability, and as we continue to focus on UI and polishing (the Bust state FX is a good example of this), we ask all of you- if you have any ideas, suggestions, feedback, anything, please let us know ! It helps in our brainstorming processes and even if it's simple stuff you may think is obvious or already a goal of ours, telling us helps reinforce our design and ensure we're doing important stuff as we continue to work towards release. Join us in our Discord to let us know your thoughts!
changedIn addition to the Changelog below, we've started up the "Full Metal" event once more to give you all a chance to try out an early iteration of the Endless Game Mode in addition to messing with Sharp builds right out the gate. Enjoy!
changedGameplay:
addedImplemented new effects while being in a "Bust" state in combat.
changedSignificant text overhaul, changing nearly all Items, modifiers, backgrounds, tooltips, and other things.
changedEnemy UI information is now unaffected by UI effects.

Stabjack changes

changedThe feedback we've been getting has been really important, and one of the things on our radar is improvements to UI, while we see that gameplay is in a great spot. We focused first and foremost on gameplay and replayability, and as we continue to focus on UI and polishing (the Bust state FX is a good example of this), we ask all of you- if you have any ideas, suggestions, feedback, anything, please let us know ! It helps in our brainstorming processes and even if it's simple stuff you may think is obvious or already a goal of ours, telling us helps reinforce our design and ensure we're doing important stuff as we continue to work towards release. Join us in our Discord to let us know your thoughts!
changedIn addition to the Changelog below, we've started up the "Full Metal" event once more to give you all a chance to try out an early iteration of the Endless Game Mode in addition to messing with Sharp builds right out the gate. Enjoy!
changedGameplay:
addedImplemented new effects while being in a "Bust" state in combat.
changedSignificant text overhaul, changing nearly all Items, modifiers, backgrounds, tooltips, and other things.

Hi!

We've just put out another update to the Stabjack Demo that includes some pretty significant changes to text across the entire game, as well as more polished effects for being in a "Bust" state during combat that we hope you all enjoy.

The feedback we've been getting has been really important, and one of the things on our radar is improvements to UI, while we see that gameplay is in a great spot. We focused first and foremost on gameplay and replayability, and as we continue to focus on UI and polishing (the Bust state FX is a good example of this), we ask all of you- if you have any ideas, suggestions, feedback, anything, please let us know! It helps in our brainstorming processes and even if it's simple stuff you may think is obvious or already a goal of ours, telling us helps reinforce our design and ensure we're doing important stuff as we continue to work towards release. Join us in our Discord to let us know your thoughts!

In addition to the Changelog below, we've started up the "Full Metal" event once more to give you all a chance to try out an early iteration of the Endless Game Mode in addition to messing with Sharp builds right out the gate. Enjoy!

Changelog 0.38.2:

Gameplay:

  • Implemented new effects while being in a "Bust" state in combat.

  • Significant text overhaul, changing nearly all Items, modifiers, backgrounds, tooltips, and other things.

  • Enemy UI information is now unaffected by UI effects.

  • Play Story toggle on New Game Options now has text that reflects the currently selected toggle.

Fixes:

  • Fixed run statistics not properly resetting when moving between profiles.

  • Fixed hotkeys sometimes allowing cards to move to sleeve in incorrect scenarios.

  • Fixed cards being dragged during Blackjack Minigames not moving properly with cursor.

Source

Steam News / 14 June 2026

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