We've been BUSY BUSY BUSY over the last few months overhauling our environments, We'd love to share a few of these changes with you and give you a bit of an insight to our creative and technical decisions.
In this update4
Full notes
Full Squishy Sports update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes2 additions1 change1 removal
Balance
Gameplay
Maps
removedWe wanted to bring even more life to our environments and bring a greater balance to the foreground and background elements. We wanted to retain our epic 'Saturday morning cartoon' aesthetic but draw a clear line between play areas and background elements. We did this by removing the black outlines from background assets and leaving them in the foreground to make them really bold.
addedMucky MarshMucky Marsh was an environment that we felt didn't quite hit the mark the first time around although in concept was absolutely solid. We took the core concept of a sludgy, stinky, and overgrown swamp and reworked the assets to add to this. Reeds and grass now shoot up from the slimy water, fog hangs around the scene, fireflies buzz around the vegetation and a smelly swamp monster awaits to surface beneath the dank pond.
changedSunrise SandsSunrise Sands, again was the first environment we ever designed and we wanted to give this a lot of love in the rework! The biggest additions here were the shark that dives in and out of the waves and the old sea dog captain BamBam that forms part of the stage hazard. This went from an environment that felt a little blame to one that was now teaming with life!
addedNewWe'll also be doing a follow-up post that covers more on the gameplay aspect of these environments and what players can expect from these new "stage hazards"!
Squishy Sports changes
removedWe wanted to bring even more life to our environments and bring a greater balance to the foreground and background elements. We wanted to retain our epic 'Saturday morning cartoon' aesthetic but draw a clear line between play areas and background elements. We did this by removing the black outlines from background assets and leaving them in the foreground to make them really bold.
addedMucky Marsh was an environment that we felt didn't quite hit the mark the first time around although in concept was absolutely solid. We took the core concept of a sludgy, stinky, and overgrown swamp and reworked the assets to add to this. Reeds and grass now shoot up from the slimy water, fog hangs around the scene, fireflies buzz around the vegetation and a smelly swamp monster awaits to surface beneath the dank pond.
changedSunrise Sands, again was the first environment we ever designed and we wanted to give this a lot of love in the rework! The biggest additions here were the shark that dives in and out of the waves and the old sea dog captain BamBam that forms part of the stage hazard. This went from an environment that felt a little blame to one that was now teaming with life!
addedWe'll also be doing a follow-up post that covers more on the gameplay aspect of these environments and what players can expect from these new "stage hazards"!
We've been BUSY BUSY BUSY over the last few months overhauling our environments,
We'd love to share a few of these changes with you and give you a bit of an insight to our creative and technical decisions.
We wanted to bring even more life to our environments and bring a greater balance to the foreground and background elements. We wanted to retain our epic 'Saturday morning cartoon' aesthetic but draw a clear line between play areas and background elements. We did this by removing the black outlines from background assets and leaving them in the foreground to make them really bold.
Mucky Marsh
Mucky Marsh was an environment that we felt didn't quite hit the mark the first time around although in concept was absolutely solid. We took the core concept of a sludgy, stinky, and overgrown swamp and reworked the assets to add to this. Reeds and grass now shoot up from the slimy water, fog hangs around the scene, fireflies buzz around the vegetation and a smelly swamp monster awaits to surface beneath the dank pond.
Old
New
Sunrise Sands
Sunrise Sands, again was the first environment we ever designed and we wanted to give this a lot of love in the rework! The biggest additions here were the shark that dives in and out of the waves and the old sea dog captain BamBam that forms part of the stage hazard. This went from an environment that felt a little blame to one that was now teaming with life!
Old
New
What do you think? We'd love to hear.
Each environment has it's own hazard - so we've got loads more we can't wait to share and talk about!
We'll also be doing a follow-up post that covers more on the gameplay aspect of these environments and what players can expect from these new "stage hazards"!