In this update2
Full notes
Full Squirrelmageddon! update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
Squirrelmageddon! changes
The weapons system has been overhauled and better tuned for ADS arcade action!
Weapon Patch Notes
ADS / IRON SIGHT firing is FIXED! (more tuning ASAP)
WEAPON AIM ADS / IRON SIGHT in both Third and First Person
BULLET SPREAD has been REMOVED (except shotgun weapons)
CROSSHAIRS replaced with HIP FIRE aim dot in both Third and First Person
COVER AIM has been added - auto stand up if from behind cover
NOTE: there are issues with some weapon models + sniper weapon scopes need an overhaul as well. I always seem to break the skeletal mesh when trying to edit the models in Blender... so am going to try using Unreal 5.5 with the experimental skeletal mesh editing tools to see if I can fix things with those tools and backport to UE4.
Other Patch Notes / Major Changes Rollup
VIEW MUTATIONS toggle button added to LOBBY
REPLAY system enabled - alpha version - disable from Game Settings - access replays from LOBBY
MORE wrath mutations! - Time Anxiety - yellow squirrels speed up other squirrels - Molten core - red squirrels explode - Jihadi Squirrel - adds grenade to squirrels
ULTRA squirrels drop either CARCASS or RATATOSK STATUE - 50/50 at moment
RATATOSK STATUE pickups now reduce THREAT LEVEL by 1
SQ-15b BURST SMG has been overhauled as SQ-15 SMG - fully auto SMG, new fire sound FX
NEW MAPS / MISSIONS: ambush, elite escape, checkpoint squirrelie
NOTE: Multiplayer testing has been limited and will be patched up ASAP as issues logged!
TEMPORARILY DISABLED: Skill Respec - the new weapon proficiency system munted things, so have disabled this until I can patch in a fix.
A lot of Quality of Life changes in my to do list, along with mutations balancing.
Squirrelmageddon! is always evolving... hope you all like the new update, and thanks everyone for your continued support for the insanity!
GLHF!!
Source
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