In this update1
Full notes
Full Squirrelmageddon! update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
- Balance
Squirrelmageddon! changes
Back into the code this week and have pushed some major bug fixes and some small gameplay changes.
FIXED: moveable barrier knocking player into the skybox on pickup from above
FIXED: stopped allowing move of destroyed barriers (always triggered above bug)
FIXED: stopped removal of collectables required for mission completion
FIXED / FEATURE: backspace on game over screen removes HUD
GAME PLAY UPDATE: continuing a mission adds PTSD recovery time to soldier
GUN TWEAK: AK-47 slightly slower auto fire rate + faster reload times
Currently working on:
Dynamic mission objectives based on Hive Health... think along lines of player survival needs but at hive level.
E.g. Energy / Food / Materials / Weapons which affect Hive Strength / Health / Population / Happiness.
Still working out the details, but what you collect during your mission runs will affect your Hive. I don't want the new system to be overbearing, but enough to highlight resource collection / exploration as a factor in winning the meta game. If your hive 'dies', the game ends...
[horror]
Source
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