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Steam News29 April 20233y ago

v1.07.667 - Back Squirreling the Code

Back into the code this week and have pushed some major bug fixes and some small gameplay changes.

In this update1

Full notes

Full Squirrelmageddon! update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes2 additions4 changes0 removals
  • Gameplay
  • Fixes
  • UI and audio
  • Balance
changedBack into the code this week and have pushed some major bug fixes and some small gameplay changes.
fixedFIXED: moveable barrier knocking player into the skybox on pickup from above
fixedFIXED: stopped allowing move of destroyed barriers (always triggered above bug)
fixedFIXED: stopped removal of collectables required for mission completion
fixedFIXED / FEATURE: backspace on game over screen removes HUD
addedGAME PLAY UPDATE: continuing a mission adds PTSD recovery time to soldier

Squirrelmageddon! changes

changedBack into the code this week and have pushed some major bug fixes and some small gameplay changes.
fixedFIXED: moveable barrier knocking player into the skybox on pickup from above
fixedFIXED: stopped allowing move of destroyed barriers (always triggered above bug)
fixedFIXED: stopped removal of collectables required for mission completion
fixedFIXED / FEATURE: backspace on game over screen removes HUD

Back into the code this week and have pushed some major bug fixes and some small gameplay changes.

  • FIXED: moveable barrier knocking player into the skybox on pickup from above

  • FIXED: stopped allowing move of destroyed barriers (always triggered above bug)

  • FIXED: stopped removal of collectables required for mission completion

  • FIXED / FEATURE: backspace on game over screen removes HUD

  • GAME PLAY UPDATE: continuing a mission adds PTSD recovery time to soldier

  • GUN TWEAK: AK-47 slightly slower auto fire rate + faster reload times

Currently working on:

Dynamic mission objectives based on Hive Health... think along lines of player survival needs but at hive level.

E.g. Energy / Food / Materials / Weapons which affect Hive Strength / Health / Population / Happiness.

Still working out the details, but what you collect during your mission runs will affect your Hive. I don't want the new system to be overbearing, but enough to highlight resource collection / exploration as a factor in winning the meta game. If your hive 'dies', the game ends...

[horror]

Source

Steam News / 29 April 2023

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