In this update6
Full notes
Full Squars: Incremental Defense update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- UI and audio
- Fixes
Squars: Incremental Defense changes
Hello there!
I am pleased to annouce that I managed to update Squars to v0.5.0! I must admit it took way longer than I expected but here it is! There's a long list of changes down below for you to check out.
Give it a try and let me know what you think! You can catch me on Discord:)
CHANGELOG:
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Updates
Added a 1:1 ratio for skill points to bonus click charges at the start of the game
Increased droplets pickup range
Escape key now works as a back button
Added Steam integration with cloud saves and achievements
Added a new resource: Squared Matter
Added a new unified technology tree with upgradable technologies
Added tooltip translations
Added missing translations
Added Corrupted Pools
Added a Squared Matter resource counter during gameplay
Improved flexibility for upgrade names and descriptions
Added the Technology Tree Center Node
Added Autoupgrader
Added Ship Core Modules with upgrades for Autoupgrader and Beam Strike
Added asynchronous game loading with tips displayed during the loading screen
Added technology and skill notifications after the first run
Added beam sounds
Added more details to info panels
The Click Power label is now always visible below the Click Charges bar
Updated the Music and SFX buttons for easier volume adjustment
Added tutorial tips for building upgrades and clicking on enemies
Redesigned Beam Strike
Fixes
Fixed an issue with manual time changes after pausing
Fixed an issue with the pause indicator when changing the time scale using shortcuts
Fixed generator particles moving during pause
Fixed skill scroll text
Fixed an issue with the cursor breaking after the first game
Fixed some of the text issues in Ship Core Modules
Fixed the pause indicator not appearing at the start of the first run
Fixed an issue where droplets could not be picked up if they spawned on top of buildings
Fixed the gamestate loading flow
Graphic Improvements
Added a pause indicator animation
Updated the Beam Blast shadow to a square shape
Moved the level label and increased its size
Squarploder pimples are now always rendered on top
Added a separate effects manager for the HUD
Source
Changelog.gg summarizes and formats this update. How we read updates.
