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Steam News31 July 202616d ago

Version 0.5.0 is out!

Hello there! I am pleased to annouce that I managed to update Squars to v0.5.0! I must admit it took way longer than I expected but here it is! There's a long list of changes down below for you to check out.

In this update6

Full notes

Full Squars: Incremental Defense update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes18 additions6 changes0 removals
  • Balance
  • Gameplay
  • UI and audio
  • Fixes
addedUpdatesAdded a 1:1 ratio for skill points to bonus click charges at the start of the game
changedUpdatesIncreased droplets pickup range
changedUpdatesEscape key now works as a back button
addedUpdatesAdded Steam integration with cloud saves and achievements
addedUpdatesAdded a new resource: Squared Matter
addedUpdatesAdded a new unified technology tree with upgradable technologies

Squars: Incremental Defense changes

addedAdded a 1:1 ratio for skill points to bonus click charges at the start of the game
changedIncreased droplets pickup range
changedEscape key now works as a back button
addedAdded Steam integration with cloud saves and achievements
addedAdded a new resource: Squared Matter

Hello there!

I am pleased to annouce that I managed to update Squars to v0.5.0! I must admit it took way longer than I expected but here it is! There's a long list of changes down below for you to check out.

Give it a try and let me know what you think! You can catch me on Discord:)

CHANGELOG:

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Updates

  • Added a 1:1 ratio for skill points to bonus click charges at the start of the game

  • Increased droplets pickup range

  • Escape key now works as a back button

  • Added Steam integration with cloud saves and achievements

  • Added a new resource: Squared Matter

  • Added a new unified technology tree with upgradable technologies

  • Added tooltip translations

  • Added missing translations

  • Added Corrupted Pools

  • Added a Squared Matter resource counter during gameplay

  • Improved flexibility for upgrade names and descriptions

  • Added the Technology Tree Center Node

  • Added Autoupgrader

  • Added Ship Core Modules with upgrades for Autoupgrader and Beam Strike

  • Added asynchronous game loading with tips displayed during the loading screen

  • Added technology and skill notifications after the first run

  • Added beam sounds

  • Added more details to info panels

  • The Click Power label is now always visible below the Click Charges bar

  • Updated the Music and SFX buttons for easier volume adjustment

  • Added tutorial tips for building upgrades and clicking on enemies

  • Redesigned Beam Strike

Fixes

  • Fixed an issue with manual time changes after pausing

  • Fixed an issue with the pause indicator when changing the time scale using shortcuts

  • Fixed generator particles moving during pause

  • Fixed skill scroll text

  • Fixed an issue with the cursor breaking after the first game

  • Fixed some of the text issues in Ship Core Modules

  • Fixed the pause indicator not appearing at the start of the first run

  • Fixed an issue where droplets could not be picked up if they spawned on top of buildings

  • Fixed the gamestate loading flow

Graphic Improvements

  • Added a pause indicator animation

  • Updated the Beam Blast shadow to a square shape

  • Moved the level label and increased its size

  • Squarploder pimples are now always rendered on top

  • Added a separate effects manager for the HUD

Source

Steam News / 31 July 2026

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