Full notes
Full Squars: Incremental Defense update
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Repeated intro
Hey there!
What changed
- Gameplay
- Maps
Version 0.3.0 just dropped! It is probably biggest update so far and for certain one that changes a lot!
CHANGELOG:
Energy is no more. Everything now costs clicks!
No more day / night cycle - Entitiers are now relentless
Buildings can be upgraded by clicking on them
No more cards to be picked during the game - unlocked technologies are available from the start
Demo version challenges player to survive for 10 minutes. After that... Surprise :)
Credits changed to Bits! Bits are gathered during the game and can be spent between runs
Energy Pools are changed to Bits Pools - More bits await those who venture far into the map!
Energy Generators are now Clicks Generators - They increase clicks regeneration speed
Buildings are now level capped with command center level which can now be upgraded with clicks
Dialog popups are now non blocking and were moved to the small window to the left
A lot of small fixes and QoL changes
Please give this version a shot and tell me your thoughts about the changes. If you like more active gameplay and clicking on stuff - this version should be a treat!
Cheers!
Source
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