Full notes
Full Squad 44 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
Squad 44 changes
2.6.1 Hotfix - Changelog
Fixed airplane bombs not displaying impact VFX against snow and brick
Fixed forested landscape layer in Foy not having impact VFX.
Making sure projectiles do not reference Squad legacy Leaf physmat, switching them to the PS version where needed. Assigned proper grass physmat to Foy wet grass landscape material layer.
Fixed new radioman roles have missing equipment + FR MG
Fixed radial menus having big and small icons + radial weapon text overlaps each other
Fixed Arnhem range deployables can only be tested by one team
Fixed Pak 36, LG-40 and some IJA AT deployables have a "global limit reached" bug
Fixed Utah EntryMap is too loud
Possible fix for vehicle creating ton of errors if getting radial damaged by fire etc
Fixed invasion gamemode to work again
SMDM RO lighting swap
Colmar redzone tweak
Veghel RO main base tweak again
Grave sewers fixed
Oosterbeek RO staging tweaked
Veghel small lighting change
Guadal lowered water pain volumes a bit
Multiple SMDM fixes
Added the HEAT round back to Chi Ha Late
Removed Chi Ha Early from Iwo Jima tank deck
Added B1 to all Ch2 Heavy tank decks
Source
Changelog.gg summarizes and formats this update. How we read updates.
