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Steam News17 December 20256mo ago

Update 2.5 - Changelog

Recruits! Update v2.5 is now available for download. This update brings the Offensive Gamemode Rework, the St. Marie Du Mont and Longes-sur-Mer maps, general fixes, and more!

Full notes

Full Squad 44 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

15 fixes11 additions3 changes1 removal
  • Maps
  • Server
  • Fixes
  • Gameplay
  • Performance
  • UI and audio
addedRecruits!Update v2.5 is now available for download. This update brings the Offensive Gamemode Rework, the St. Marie Du Mont and Longes-sur-Mer maps, general fixes, and more!
addedRecruits!Before deploying, remember to clear your cache before joining a server for a smooth operation. Stay sharp out there!
changedRecruits!Possible fix for the flag spawn/move-in crashing bug
fixedRecruits!Fixed bug that RO redzones sometimes not correctly displayed
fixedRecruits!Fixed that attackers sees all RO flags
addedRecruits!Add "What is SQ44" to be played manually in main menu again

Recruits!

Update v2.5 is now available for download. This update brings the Offensive Gamemode Rework, the St. Marie Du Mont and Longes-sur-Mer maps, general fixes, and more!

Before deploying, remember to clear your cache before joining a server for a smooth operation. Stay sharp out there!

  • Possible fix for the flag spawn/move-in crashing bug

  • For all Offensive Random layers the random lights should be setup

  • Fixed bug that RO redzones sometimes not correctly displayed

  • Boys AT-Rifle slightly buffed

  • Fixed that attackers sees all RO flags

  • Add "What is SQ44" to be played manually in main menu again

  • Fixed that tank section numbers are always 3 displayed

  • Fixed wrong MSP icon on vehicle spawners

  • Fixed player cone not visible on minimap

  • Fixed some crashes

  • Multiple layer fixes

  • Alot of missing physmats fixed on SME/Stone/SMDM

  • Frontline fixes

  • SMDM Ambient noise fixes

  • Fixed LSM physmat SFX/VFX

  • Fixed tank engines to not be always on

  • Fixed broken staging zone on Guadalcanal RO

  • Fixed broken light on LSM RO

  • Fixed tank markers are doublicated

  • Fixed Glider is active in redzones

  • Dinant random light fixed

  • Fixed movie intro

  • Level design fixes from PT feedback

  • You can see on minimap which section number latest had an vehicle, so you can maybe ask to take it.

  • Deployable changes:

    • Less costs as seen in testing

    • Big Logistic guns can be placed without radio

    • If the radio goes down only spawntent, ammocrate, repair station and smaller weapons get destroyed. The rest will stay until a redzone moves over it, then it gets destroyed

    • The aim zoom stamina got doubled

  • Level design:

    • Iwo Jima beach got cover meshes added on RO

  • Removed ca. 200k collision from rocks on Maleme and Rethymno

  • Bugfixed a lot of levels

  • Added random light on multiple levels

  • Random offensive update

    • Correct new flag safezone added

  • Increased minimap player refresh rate again

  • Added the help UI to show again

  • Vehicle spawner, add logo to show without translation which vehicles spawn there

  • Main menu background changed to display the multiple chapters we have

  • Added Random Lighting on all RO Layers

  • Added at least 1 Random Offensive Version per Map

  • Flamethrowers now only produce a flame when firing

Source

Steam News / 17 December 2025

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