Full notes
Full Spymaster update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Compatibility
- UI and audio
The first Early Access post-launch patch for SPYMASTER is now available for Meta Quest and Steam. We would like to say a big thanks to all the players who’ve left us reviews and feedback on our social channels and Discord.
If you do come across an issue, the best place to notify us is via the Spymaster Support channel on our Discord -
Full Patch #1 Changelog:
Gameplay:
Fixed an issue that prevented players from replaying the “Basic Training” level after it had already been completed
Fixed an issue where the screen would go black during certain cutscenes on the boat
Fixed an issue where respawning a character in an air vent caused the camera to drop below the map
Fixed an issue where disembodying a character would place the camera at the bottom of the map
Fixed grab issues with the minidisks on the “Double or Nothing” map
Fixed a bug where opening the pause menu during level intro cutscenes caused the camera to be misaligned
Controller support:
Fixed some missing inputs on Wands controllers (embodying)
Sound:
VO and music mix improvements
VO fixes
Additions
Added a tele-grab system allowing you to grab objects from a distance, preventing situations where you can’t grab an object that has fallen to the ground
Reworked red buttons found in many levels to make them easier to use
Added subtitle anchoring in level intro cutscenes for better readability
Various graphical improvements
Source
Changelog.gg summarizes and formats this update. How we read updates.
