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Steam News19 December 20256mo ago

Patch 1.4.0.2

This update introduces a new way to experience the game. You can now choose between the classic top-down camera and a new orbital camera, switch between chunky pixels or a toned-down, higher-fidelity visual style, and t

Full notes

Full Spy Drops update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

16 fixes3 additions4 changes0 removals
  • Performance
  • Gameplay
  • UI and audio
  • Maps
  • Fixes
addedThis update introduces a new way to experience the game. You can now choose between the classic top-down camera and a new orbital camera, switch between chunky pixels or a toned-down, higher-fidelity visual style, and the shooting mechanics have been completely rewritten with a new over-the-shoulder camera.
addedNew shooting system
changedKilling while grabbing is now assigned to R/RB also the button description while grabbing has been assigned from Left to Right
changedTriangle representing the player in the mini-map has a gradient color to better display the orientation
changedThe button to deactivate the bots and turrets is now the action button and the action is 10x faster
addedAdded the button description to get out of the wall while wall-hugging. Also, the button description has been modified to be made consistent with other descriptions (icon/Text)

Spy Drops changes

addedThis update introduces a new way to experience the game. You can now choose between the classic top-down camera and a new orbital camera, switch between chunky pixels or a toned-down, higher-fidelity visual style, and the shooting mechanics have been completely rewritten with a new over-the-shoulder camera.
addedNew shooting system
changedKilling while grabbing is now assigned to R/RB also the button description while grabbing has been assigned from Left to Right
changedTriangle representing the player in the mini-map has a gradient color to better display the orientation
changedThe button to deactivate the bots and turrets is now the action button and the action is 10x faster

This update introduces a new way to experience the game. You can now choose between the classic top-down camera and a new orbital camera, switch between chunky pixels or a toned-down, higher-fidelity visual style, and the shooting mechanics have been completely rewritten with a new over-the-shoulder camera.

And that’s not all, here’s the full list of changes:

-Orbital camera

-New shooting system

-Option to increase resolution

-Killing while grabbing is now assigned to R/RB also the button description while grabbing has been assigned from Left to Right

-Triangle representing the player in the mini-map has a gradient color to better display the orientation

-Now when approaching a wall it will display “LB Cover”

-Some hints displayed in the loading screen

-The button to deactivate the bots and turrets is now the action button and the action is 10x faster

-Added the button description to get out of the wall while wall-hugging. Also, the button description has been modified to be made consistent with other descriptions (icon/Text)

-Fixed: Having a failed Leaderboard retrieval blocks some functionality that should not be blocked.

-Fixed: the button description to KO while next to a dumpster was incorrect

-Fixed: when picking up ammo on the floor from the dead soldiers the ammo counter doesn’t get updated

-Fixed: you could peek and shot while wall-hanging and not in a corner

-Fixed: Robots should have the collider size decreased not to block any doors

-Tutorial trigger in Mika's room has been moved closer to the door

-Fixed: trying to kill a soldier after hiding a body on a spy device mission could soft lock the game

-Fixed: Walking slow animations enter weird cycles

-Fixed: During a mission, if you hold one of the grenades listed below and throw it when you have only one grenade left, the player will perform a melee attack motion while throwing the grenade.

-Fixed: During the following mission, no passages are generated between maps, causing players to fall into the abyss ID: 1152885852

-Fixed: When you complete a mission and return to the mission selection screen, the button icons for "Return to Title Screen" and "Select Mission" in the relevant text at the bottom of the screen will be replaced with different button icons.

-Fixed: When you start the game, after the movie showing the company logo, there is a loading animation in the bottom right of the screen. When the second animation is displayed, the "○" part of the animation shifts to the right and is displayed in two places.

-Fixed: During missions from the Jungle onwards, if you approach an enemy bot from behind and attempt to dismantle it, holding down the Circle button while the following text is displayed will dismantle the bot. However, if you release the Circle button, the protagonist will perform a fighting motion.

-Fixed: When returning to the title screen from within the game, a black horizontal line covering approximately 10% of the screen appears at the top of the screen and a cloud-like background appears from the upper left, causing the screen to appear to flicker.

-Fixed: During a mission, if you approach a wall and the "R1 Hide" button UI appears, opening the item menu and moving the cursor will change the "R1" button icon to " ".

-Fixed: In "Multiplayer PvP," under "Select Player," you can toggle between "Environment" and "Mode" settings in "VS Options" using the following controls. However, the buttons assigned to toggle these settings (L1/R2 for Environment and Options/R1 for Mode) are awkwardly positioned.

-Fixed: when starting a new game after reaching the end, shadows might not show up

-Remember you can play vs online with Steam Play Together!

Source

Steam News / 19 December 2025

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