In this update15
Full notes
Full Spud Customs update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Events
- Store
- Balance
- Gameplay
- Fixes
Spud Customs changes
Spud Customs - Patch Notes v1.1.0
Dear Potato Border Officers,
Thank you for your dedicated service to the potato motherland! With this update, we've focused on making your shifts more enjoyable, reducing the punishment for players returning for multiple sessions, and making the overall experience more accessible to spuds of all skill levels. We've added a new shift selection system so you can jump back into your favorite challenges, improved save functionality to remember your progress, and introduced full localization for 18 languages to welcome border officers from around the world.
We're extremely excited to hear your feedback on these improvements. Your suggestions and bug reports have been invaluable in shaping Spud Customs, and we're committed to continuing this journey together. If you encounter any issues or have ideas for future updates, please use the new feedback button on the main menu or join our community channels.
Now, let's review the changes we've made to improve your potato inspection experience:
Localization
Full localization support for 18 languages in addition to English: Czech, Danish, Dutch, Finnish, French, German, Hungarian, Indonesian, Italian, Norwegian, Polish, Portuguese, Romanian, Slovak, Spanish, Swedish, Turkish, and Vietnamese
Complete translation of all game elements:
Story dialogue and cutscenes
UI elements and menus
Laws and violation messages
Border runner system alerts and perfect hit notifications
Shift summary screen
Bubble dialogue system
Gameplay Improvements
New Features
Score Attack Mode: A separate game mode that extends the main game experience with different scoring rules Shift Selection System: New day-by-day shift selection that unlocks as you progress through the game Vehicle System: Added cars that drive by in the background for more environmental detail Potato Emote System: Potatoes now display emotions while waiting in line
Different emote categories (happy, thinking, etc.)
Variable delay between emotes
Potatoes wiggle when emoting
Reduced frequency for better balance
Footstep System:
Added visual footprints for potatoes
Different footprints for concrete and grass surfaces
Random scale and rotation for each footprint
Highlight System:
Added helpful highlighting for new players
Highlights passport if untouched for 15+ seconds
Highlights speaker/start button if booth is empty for 15+ seconds
Highlights stamps if document is open on table for 15+ seconds
Shutter System:
Improved metal shutter mechanics
Cinematic roll-down animation with dust particles
Satisfying "clunk" sound effect
Shadow effect when shutter is closed
Disabled document interaction when shutter is closed
Border Runner System
Completely overhauled missile system:
Faster missile travel speed (500 → 600)
More consistent and predictable targeting
Ability to fire multiple missiles simultaneously
Reduced lead time for missiles
Show missile immediately on click
Added smoke trail animation
New missile explosion animation
Updated missile sprite
Improved border runner mechanics:
Reduced chance of Spud running the border from 30% to 15%
Expanded area for perfect hit chance
Slower base speed for runners
Added different paths for runners to traverse
Fixed bug where runners would register two strikes
Added checks for blowing up innocent Spuds
Enhanced physics for potato corpses:
When hit with a missile, runner corpse spins in an arc opposite to impact direction
Corpses bounce on ground before coming to rest
Added more rotation to corpses
Reduced z-index of craters to appear below runners
Document Processing
Improved stamping system:
More intuitive stamp mechanic (left click to pick up, left click to stamp)
Standardized stamp positions for consistent placement
Perfect stamp detection and visual effects
Added "juice" to stamping with improved animations
Lower delay between stamps
Stamp consistently marks same spot on document
Enhanced drag and drop system:
Documents properly centered when closed
Documents stay within the inspection table bounds
Improved document z-ordering
Fixed passport text disappearing while dragged
Fixed stamps disappearing when picked up
Passport remains open when on left side of inspection table
Scoring & Difficulty
Balanced point system:
Reduced approval score from 1,000 to 250 points
Added 250 point penalty for incorrect rejections
Better scoring for missile hits and perfect stamps
Improved feedback on scores:
Score display duration extended (2s → 3.5s)
Added growth/shrink bounce animation to quota and strikes labels
Score alerts now have random pitch variation
Enhanced shift endings:
Shift summary screen shows maximum score and achievements
Golden potato/stamp awards based on score benchmarks
Survival bonus alert on shift summary
Shift end transition slowed down for better pacing
Visual Improvements
User Interface
Main Menu Enhancements:
Added social media icons
Added feedback button
Animated button hover effects
Added tooltips to main menu items
Version counter display
Cursor System Improvements:
Custom cursors for different interactions (hover, click, grab, drag)
Context-sensitive cursor updates when hovering over interactive elements
Fixed cursor offset issues
UI Polish:
Rounded edges on UI elements
Updated color palette for Shift Summary screen
New MODERN DOS font throughout the game
BBCode formatting for laws to highlight important elements
Improved spacing and positioning of interface elements
Visual Effects
Improved Z-ordering System:
Completely reworked z-index system for all game elements
Fixed layering issues between interface elements
Corrected potato rendering to pass under background layers
Proper document layering when dragging
Enhanced Animations:
Smooth animations for shutter gate lever
Improved stamp animations
Better potato movement animations
Fade effects for transition between scenes
Screen shake effects on stamping and missile hits
Upgraded Art:
Updated artwork for narrative scenes
Improved quality of stamp bar interface
New missile and explosion effects
Minor random size scaling for explosions
Updated megaphone design
Audio Improvements
Music System:
25 variations of main menu music
75 variations of main game music
Random selection of background music on launch
Music properly transitions between scenes
Audio mutes during dialogue and restarts after
Sound Effects:
Added random pitch variation to positive/negative alerts
Added random pitch variation to document open/close sounds
Environmental sound effects for narrative scenes
Improved megaphone dialogue sounds
Updated hover audio for menu buttons
Quality of Life
Game Saving & Loading:
Improved save handling between sessions
Proper saving of narrative progress
Save and load for difficulty settings
Save and load for camera shake preferences
Save and load for maximum level reached
Local highscores preserved between sessions
Game Options:
Added language selection option
Added confirmation for resetting story progress
Separate buttons for resetting highscores vs. story progress
New "Score Attack" mode button replaces "Endless" mode
Narrative Improvements:
Added skip button for dialogue sequences
Added fades between narrative sequences
Improved timing for cutscenes
Better transition between shifts and story segments
Fixed audio reference issues in all narrative scenes
Tutorial Enhancements:
More interactive tutorial experience
New game always starts with tutorial
Updated guide to use left-click interactions only
Simplified stamp controls explanation
Added tutorial step with exploding runner
Bug Fixes
Gameplay Fixes
Fixed bug where the game continues running during story sequences
Fixed bug where score wasn't resetting between rounds
Fixed issue where potatoes continued to escape during Shift Summary
Fixed missile getting stuck when potato escapes
Fixed runner potato registering two strikes instead of one
Fixed shutter raising on megaphone click even when already up
Fixed potatoes staying shadowy when shutter automatically raised
Fixed bug where law text disappeared when picking up opened law document
Fixed bug where stamps would fly up from bottom of screen
Fixed quota not updating at start of shift
Fixed strikes not being added before shift end
UI Fixes
Fixed alert text font sizing causing blurry text
Fixed dialogue sign outside customs office not disappearing
Fixed skip button not disappearing after cutscenes
Fixed stamp bar controller showing on top of shift summary screen
Fixed document centering when closed
Fixed z-ordering issues on the summary screen
Fixed quota maximum not updating at start of shift
Fixed wrong shift displaying on shift summary screen
Story Mode Fixes
Fixed issue where new game continued instead of starting with tutorial
Fixed shift end dialogues not triggering properly
Fixed final cutscene not triggering
Fixed issue where shift increased by 2 on completion
Fixed end scenes not triggering for shifts
Fixed progression for story not saving/loading properly
Document Processing Fixes
Fixed passport text disappearing while being dragged
Fixed documents appearing above stamp bar when dragged
Fixed expiration rule validation logic
Fixed incorrect female/male potato validation
Fixed Yukon Gold potato law validation
Fixed law wording for clarity and consistency
Fixed issue where potatoes don't give you a passport
Attributions
Added Arludus to credits for vehicle artwork
Added community members who helped with bug reports
Updated attribution list with:
Button SFX from OpenGameArt
Emotes from Kenney
FilmCow Sound Effects
Social Icons from Krinjl
MODERN DOS font
Thank you for playing Spud Customs! We hope these improvements enhance your border control experience in the potato motherland. For feedback or to report issues, use the feedback button on the main menu or join our community channels.
Source
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