Full notes
Full Sproggiwood update
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What changed
- Compatibility
- UI and audio
- Gameplay
- Balance
Sproggiwood changes
Happy holidays! The Yuletide patch is here, featuring full controller support and a Yuletide quest from... the Horned One. So eat, drink, be merry, and civilize Sproggiwood!
1.1 Update
New feature: Sproggiwood now has full controller support!
New feature: Key and button bindings are fully remappable. Additionally, bindings appear in the UI based on your mapping and whether you're using a controller or keyboard and mouse.
- New featureIt's Yuletide in Sproggiwood! A new villager has arrived with a limited-time quest from the Horned One.
- New featureThe decorating UI has been greatly improved.
Fix: Monsters damaging each other doesn't disqualify you from earning the "Quasi-Pacifist" achievement.
Fix: The "Et Tu, Cloghead?" achievement now triggers properly.
Fix: Village monsters no longer roam into the river.
Fix: The vampire powers Feeeeeeed! and Drain Life proc weapon effects properly.
Fix: The minimap now updates when you're hasted.
Fix: Frostball no longer causes issues.
Fix: Sapius no longer occasionally gives too much stamina.
Fix: Player animations no longer play behind other animations.
Fix: Goatfolk under your control now charge enemies.
Fix: Consumables display correctly in storage.
Fix: The UI no longer occasionally disappears while you're decorating.
Fix: Decorations now appear exactly where you place them.
Fix: Building upgrade and downgrade options only appear when you can actually upgrade or downgrade a building.
Fix: Wizard hats fit better.
Source
Changelog.gg summarizes and formats this update. How we read updates.
