Full notes
Full Sproggiwood update
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What changed
- Gameplay
- Performance
- UI and audio
- Events
Sproggiwood changes
Rejoice! Rejoice! The Savage Patch (1.2) is here, featuring Savage Mode, a brutal new difficulty level with all new monster behavior. Also included: 10 new achievements and 12 new class-specific items. Aaannnddd... the Sproggiwood Original Soundtrack is now available!
1.2 Update
- New featureSavage Mode, a brutal difficulty level featuring new monster behavior for all the monsters!
- New feature10 new achievements!
New feature: 12 class-specific items!
- New featureThe Sproggiwood Original Soundtrack is now available. A new edition, Sproggiwood Enlightened Edition, includes both the game and the soundtrack.
- New featureA "Phone" layout option for small screens is now available.
Fix: Surma is tougher on all difficulty levels.
- FixThe Merchant Quarter civic boost discount was reduced from 15% to 10% per level.
Fix: Rumakko's Urn now works as intended.
Fix: Performance and memory usage are better.
Fix: All target pickers now respect remapped key bindings.
Fix: The Dungeon Defeat and Death screens now respect remapped key bindings.
Fix: The compass no longer detaches from the UI.
Fix: Graphic artifacts no longer appear while resizing the screen.
Fix: The UI no longer occasionally corrupts while buying civic boosts.
Fix: Consumables display correctly in storage.
Fix: The text spacing on gold rewards is now correct.
Fix: Wizard hats fit even better.
Source
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