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Steam News28 January 20242y ago

Demo Update - v0.42.0 - Balancing Changes and Quality of Life Improvements

Hey everyone, A number of quality-of-life improvements & balancing changes have been released to the demo based on player feedback. See below for the full changelog.

In this update2

Full notes

Full Spring Dash update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone,

What changed

3 fixes5 additions11 changes2 removals
  • Gameplay
  • Server
  • UI and audio
  • Fixes
changedA number of quality-of-life improvements & balancing changes have been released to the demo based on player feedback. See below for the full changelog.
changedJoin the communityJoin our discord server to provide feedback and chat with other players!
addedPatch NotesAdded
changedPatch NotesUpdated menu backgrounds with more islands & trees
changedPatch NotesAttempting to spawn a sapling on stone will create a spark effect. An ability charge will not be used.
addedPatch NotesExtra checkpoints added to a number of levels

Spring Dash changes

changedA number of quality-of-life improvements & balancing changes have been released to the demo based on player feedback. See below for the full changelog.
changedJoin our discord server to provide feedback and chat with other players!
addedAdded
changedUpdated menu backgrounds with more islands & trees
changedAttempting to spawn a sapling on stone will create a spark effect. An ability charge will not be used.

A number of quality-of-life improvements & balancing changes have been released to the demo based on player feedback. See below for the full changelog.

Join the community

Join our discord server to provide feedback and chat with other players!

Patch Notes

Added

  • A "compass" that can point the player to the next checkpoint. The default key for this is "F".

  • Updated menu backgrounds with more islands & trees

  • Bounce animations for mushrooms

  • Attempting to spawn a sapling on stone will create a spark effect. An ability charge will not be used.

  • Extra checkpoints added to a number of levels

  • Mushroom bounce tutorial added to Forest3

  • Tutorial for 'restart' hotkeys to Forest1

Changed

  • Dashing while hooked now cancels the grapple

  • Ice spikes are now removed when resetting to last checkpoint

  • Replay button is now hidden for current user in leaderboard UI

  • Relevant parts of crosshair are now added gradually as abilities are collected

  • Reduced moth chase speed & acceleration

  • Increase grasshopper jump delay by 25%

  • Reduced frost exploder speed & acceleration

  • Increase Ice Weaver slam delay by ~42%

  • Replay ghost particles now fade out if they are close to the player camera to avoid the player being blinded by the trail

  • Reduced opacity of leaf guides & added distance fade

  • Dashing now transfers momentum on ice

  • Updated medal times for all levels to be more achievable for the average player

Fixed

  • An issue causing breakable platforms to misbehave and shake violently at low framerates

  • Ice weaver will no longer spawn spikes if they are stunned

  • Stun SFX is now correctly affected by the "SFX" volume setting

  • An issue with the centre crosshair opacity not correctly reflecting the spawnability of saplings

  • Player can no longer "mantle" when on the ground, which fixes some issues with constant mantling when going uphill etc

  • Fixed an issue where player would "hop" downhill after performing a wall-boost

  • Fixed an issue where the player replay ghost trails would 'pop' in/out of view

Source

Steam News / 28 January 2024

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