In this update2
Full notes
Full Spring Dash update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone,
What changed
- Gameplay
- Server
- UI and audio
- Fixes
Spring Dash changes
A number of quality-of-life improvements & balancing changes have been released to the demo based on player feedback. See below for the full changelog.
Join the community
Join our discord server to provide feedback and chat with other players!
Patch Notes
Added
A "compass" that can point the player to the next checkpoint. The default key for this is "F".
Updated menu backgrounds with more islands & trees
Bounce animations for mushrooms
Attempting to spawn a sapling on stone will create a spark effect. An ability charge will not be used.
Extra checkpoints added to a number of levels
Mushroom bounce tutorial added to Forest3
Tutorial for 'restart' hotkeys to Forest1
Changed
Dashing while hooked now cancels the grapple
Ice spikes are now removed when resetting to last checkpoint
Replay button is now hidden for current user in leaderboard UI
Relevant parts of crosshair are now added gradually as abilities are collected
Reduced moth chase speed & acceleration
Increase grasshopper jump delay by 25%
Reduced frost exploder speed & acceleration
Increase Ice Weaver slam delay by ~42%
Replay ghost particles now fade out if they are close to the player camera to avoid the player being blinded by the trail
Reduced opacity of leaf guides & added distance fade
Dashing now transfers momentum on ice
Updated medal times for all levels to be more achievable for the average player
Fixed
An issue causing breakable platforms to misbehave and shake violently at low framerates
Ice weaver will no longer spawn spikes if they are stunned
Stun SFX is now correctly affected by the "SFX" volume setting
An issue with the centre crosshair opacity not correctly reflecting the spawnability of saplings
Player can no longer "mantle" when on the ground, which fixes some issues with constant mantling when going uphill etc
Fixed an issue where player would "hop" downhill after performing a wall-boost
Fixed an issue where the player replay ghost trails would 'pop' in/out of view
Source
Changelog.gg summarizes and formats this update. How we read updates.
