In this update2
Full notes
Full Spring Dash update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone,
What changed
- Performance
- Server
- Gameplay
- Fixes
Spring Dash changes
As we approach the release date, I've been focusing on performance and stability improvements, as well as addressing a few of the most common pain points. The demo has been updated with a number of these changes. See the full patch notes below!
Join the community
Join our discord server to provide feedback and chat with other players!
Patch Notes
Added
Debug menu to show FPS and GPU/CPU usage. Keybind is F3 by default.
Setting to limit FPS. Defaults to 144.
Shader precompilation to reduce stuttering when playing the game for the first time
New splash screen, starting in windowed mode to help ease display issues when first launching the game
Changed
Reduced physics tick rate from 180 to 120 for performance reasons.
Optimised dust particles, which were utilising too much GPU processing
Stunned insects now update foot placement to look a little less janky
Increased player wallrun angle tolerance to make starting wallruns easier
Player death tune now adjusts with "Music" volume slider
Fixed
Fixed an issue where eliminated enemies would cause obstruction & unexpected behaviour with grappling
Fixed an issue causing the "shadow" setting to have no impact
Reduced instances of beetle moving too close to edge of islands
Source
Changelog.gg summarizes and formats this update. How we read updates.
