Full notes
Full Spring Dash update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone,
What changed
- Balance
- Server
- Gameplay
- UI and audio
- Fixes
I'm back from my holiday and I'm getting back into the swing of things. I've started with a bunch of small quality of life improvement and some balancing changes. The biggest change is that high-health enemies (such as the ice-weaver) can now be stunned by the player!
Thanks to everyone who is still speedrunning the game and providing feedback.
Join the community
Join our discord server to provide feedback and chat with other players!
Patch Notes
Added
"Danger UI" is now adaptive. The opacity and size represents how close / dangerous the enemy is to the player
Centre crosshair will reduce opacity if 'spawn sapling' ability is not available due to distance or material type
High-health enemies are now "stunned" if they are shot with full-power attack
Changed
Player damage multiplier now resets when respawning at a checkpoint
If players are holding down the grapple key, they will instantly hook onto something once it enters the grapple range
Ice spikes now shatter when they damage the player
Widescreen support - aspect ratio is no longer locked in at 16:9
Fixed
An issue causing main menu music not to play
Cooldown time is now correctly reset on abilities when respawning from checkpoint
Player starting position in some levels was inconsistent due to intersection with the islands
Source
Changelog.gg summarizes and formats this update. How we read updates.
