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Steam News9 January 20242y ago

Demo Update - v0.39.1

Hey everyone, I'm back from my holiday and I'm getting back into the swing of things. I've started with a bunch of small quality of life improvement and some balancing changes.

Full notes

Full Spring Dash update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone,

What changed

1 fix2 additions8 changes1 removal
  • Balance
  • Server
  • Gameplay
  • UI and audio
  • Fixes
addedI'm back from my holiday and I'm getting back into the swing of things. I've started with a bunch of small quality of life improvement and some balancing changes. The biggest change is that high-health enemies (such as the ice-weaver) can now be stunned by the player!
changedJoin the communityJoin our discord server to provide feedback and chat with other players!
addedPatch NotesAdded
changedPatch Notes"Danger UI" is now adaptive. The opacity and size represents how close / dangerous the enemy is to the player
changedPatch NotesCentre crosshair will reduce opacity if 'spawn sapling' ability is not available due to distance or material type
changedPatch NotesHigh-health enemies are now "stunned" if they are shot with full-power attack

I'm back from my holiday and I'm getting back into the swing of things. I've started with a bunch of small quality of life improvement and some balancing changes. The biggest change is that high-health enemies (such as the ice-weaver) can now be stunned by the player!

Thanks to everyone who is still speedrunning the game and providing feedback.

Join the community

Join our discord server to provide feedback and chat with other players!

Patch Notes

Added

  • "Danger UI" is now adaptive. The opacity and size represents how close / dangerous the enemy is to the player

  • Centre crosshair will reduce opacity if 'spawn sapling' ability is not available due to distance or material type

  • High-health enemies are now "stunned" if they are shot with full-power attack

Changed

  • Player damage multiplier now resets when respawning at a checkpoint

  • If players are holding down the grapple key, they will instantly hook onto something once it enters the grapple range

  • Ice spikes now shatter when they damage the player

  • Widescreen support - aspect ratio is no longer locked in at 16:9

Fixed

  • An issue causing main menu music not to play

  • Cooldown time is now correctly reset on abilities when respawning from checkpoint

  • Player starting position in some levels was inconsistent due to intersection with the islands

Source

Steam News / 9 January 2024

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