In this update1
Full notes
Full SporeBloom update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- UI and audio
- Events
SporeBloom changes
Have you taken over the maps in the Demo yet? It's best with a friend to outsmart... Development continues on full game features, but also support for the Demo to continue refining and updated.
New Feature: Guide (v1)
This new guide will be expanded upon to address the depth of strategy for new players. I'm dedicated to making onboarding as robust as I can, so expect further guide categories and settings options!
Demo v 1.0.1
ːsteamthisː New Feature: Guide (above) has been added across all menus
ːsteamthisː New Feature: Additional sounds
ːsteamthisː Offline mode: Supports saved Steam name (ie. on Deck without wifi)
ːsteamthisː Feature Update: Exhausted tiles are more easily restored, and in all shape configurations
ːsteamthisː Feature Update: Colonies preview tool has overhauled visibility and easier deactivation
Adjustments:
Tutorial: Stronger flow to teaching special tiles
Tutorial: UI/General improvements
Map shapes, including number of tiles, and amounts of special tiles improved
Clarification for Advanced Bloom build requirements
Bugs:
Users were able to lock themselves out of expansion in Tutorial
Exhausted event on previous system interfered with goal completion
Several UI bugs (pop-ups)
During release testing, I really enjoyed how broken up this Bisected map became. It was quiet maze-like, and filled quickly with two CPU's taking over. BubbleFins of all sizes were on display.
You can note the tooltip as I hove the Climate: Hydrated state causing an energy boom.
Steam post imageStay tuned, and as always I'm listening via Discord or in-game Feedback Surveys. Love the feedback thus far, and keep up that real world fungi interest. There is so much to discover.
Jake (SporeBloom Creator)
Source
Changelog.gg summarizes and formats this update. How we read updates.
